Cough (cantrip)

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Cough
Range 10 ft.; see text
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

Causes the recipient to cough spasmodically. The cantrip is effective only against humanoids.

If a saving throw isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's armour class will be lowered by 4 points.

If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them. There is a 100% chance that the cantrip will clear an ordinary blockage, such as food that's jammed or gone down the wrong pipe. If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective. With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison. If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included.


See Person-affecting Cantrips