Gnoll
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Revision as of 19:19, 20 September 2021 by Tao alexis (talk | contribs)
| Species | humanoid (orcish) |
| No. Appearing | 3–30 |
| Behaviour | clan |
| Range | tundra |
| Size | 7 ft. tall |
| Weight | 280 lbs. |
| Intelligence | 7 to 9 |
| Armour Class | 5 |
| Hit Dice | 2 |
| Action Points | 5 |
| Max. Stride | 8 |
| THAC0 | 20 |
| Hp/Die | d8 |
| Attack Forms | fist or by weapon type |
| Damage | 2–8 or weapon |
| Special Attacks | infravision, strength (17) |
Gnolls are statuesque humanoids with lean, powerful bodies and wolf heads, with a biological relationship to orcs that likely predates these races' arrival on the Prime Material Plane. They possess a wolf's tail which they prefer to wear beneath loose-fitting clothing, such as kilts and cloaks. They dwell in sub-polar lands occupying the coasts of the Barents, Kara and Yukaghir seas. Gnolls are marginally dense and single-minded, hateful of outsiders, highly loyal to their clan shamans — moreso than to the clan itself — and have been a bane for the peoples whose land borders theirs.
See Bestiary
