Shadow Monsters (spell)

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Shadow Monsters is a spell that allows the caster to conjure a host of shadow-like entities capable of launching attacks but lacking in defensive capabilities. They're swift, non-corporeal and perfectly able to cross water and move vertically over any surface, including walls or ceilings. They can pass through walls and doors at the caster's discretion.

Shadow Monsters
Range 10 ft. +5 ft. per level
Duration 1 round per level
Area of Effect 1 shadow monster per level
Casting Time 2 rounds
Saving Throw none
Level illusionist (4th)

Contents

Further, they have no consciousness, intelligence or physical form. They're able to move at a speed of 8 hexes per round. Up to two of these creatures can occupy the same combat hex, and up to four may attack a single target each round. They must remain within line-of-sight of the caster when attacking.

Advantages

Each shadow monsters has a THAC0 equal to the spellcaster, with an additional +2 bonus to hit. When striking, they cause 2d4 damage. However, if struck with even 1 hit point of damage, they disappear at once. Even the damage done by a pummel is sufficient to extinguish their existence.