Blink (spell)
'Blink is a spell that allows the caster to instantaneously move from one location to the next, disappearing from his or her current hex and reappearing in another up to four hexes away. In game time, the transfer requires 1 action point from the character's movement.
Range | self |
Duration | 1 blink per level; see text |
Area of Effect | transfer up to 20 ft. |
Casting Time | 2 rounds |
Saving Throw | none |
Level | mage (3rd) |
Once the spell is put in place, the character can perform the blink once level]], but no more than once per combat round. The window for accomplishing the number of blinks available is one minute per level, or 25 rounds. Thus a 5th level caster could instantly travel 5 times in all, with plenty of time between blinks before the spell's duration runs out.
Upon "blinking in," the character transitions comfortably to his or her next location, retaining the ability to act normally, undisturbed by the abrupt shift in location. However, the character can't blink if presently casting a spell or cantrip, nor while holding a spell prior discharge; the blink is too disorienting for that, and ruins the spell.
If the character is stunned,
The blink cannot be done after any action has been taken (usually dictated by the expenditure of action points, but not necessarily). The blink must happen at the start of the caster's round and at no other time. The blink ignores all physical restraints, so that a box, or manacles, even the caster's clothes and equipment if wished, can be blinked out of and left behind. Anything worn or carried can be brought along.
The caster is not required to blink in any given round. They can, if they wish, skip round after round, then use up another of their blinks when it seems useful to do so. The remaining blinks will remain possible for up to one minute per level after the spell has been put into effect (discharged).