Phantom Armour (spell)
Phantom armour conjures a suit of quasi-real plate mail armour that embraces a recipient, providing armour class 3. To others, the armour is substantially invisible, though an initial flash occurs at the moment the spell is discharged as evidence the dweomer has taken place.
Range | touch |
Duration | 6 hours or until depleted |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | illusionist (1st) |
The magic may be cast overtop of whatever the recipient is wearing, including armour that's already worn. The effective armour class of the spell supercedes all other benefits, whether armour or dexterity, neither of which is taken into account when the phantom armour is in place.
Character classes normally unable to wear armour may enjoy the benefits of phantom armour, as both movement and spellcasting are unaffected. Phantom armour has no "weight" and doesn't affect encumbrance.