Difference between revisions of "Druid 1st Level Spells"
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| [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with light | | [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with light | ||
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− | | [[Invisibility to Animals (spell)|invisibility to animals]] || | + | | [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to animals |
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− | | [[Locate Animals (spell)|locate animals]] || | + | | [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location and number of desired animals |
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− | | [[Pass without Trace (spell)|pass without trace]] || | + | | [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none || conceals a detectable footprint or scent |
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− | | [[Precipitation (spell)|precipitation]] || | + | | [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates rain |
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− | | [[Predict Weather (spell)|predict weather]] || | + | | [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local weather |
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− | | [[Purify Water (spell)|purify water]] || | + | | [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water |
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− | | [[Shillelagh (spell)|shillelagh]] || | + | | [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 club || 1 round || none || transforms a club into a magical weapon |
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− | | [[Speak with Animals (spell)|speak with animals]] || | + | | [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals |
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Revision as of 17:14, 24 June 2020
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal friendship | 10 ft. | 10 rounds/level | 1 animal | 1 round | negates | compels an animal to obey |
detect magic | self | 12 rounds | 10 ft. wide, 40 ft. path | 1 round | none | detects magic |
detect poison | self | 3 rounds/level | 10 ft. wide, 5 ft./level path | 1 round | none | tells location & nature of poison |
detect snares & pits | self | 4 rounds/level | 10 ft. wide, 40 ft. path | 1 round | none | reveals certain traps within view |
entangle | 50 ft. | 10 +1 round/level | 40 ft. circle | 1 round | reduces | ensnares victims in vegetation |
faerie fire | 80 ft. | 4 rounds/level | various* | 1 round | none | outlines objects & creatures with light |
invisibility to animals | touch | special* | 1 creature | 1 round | none | provides complete invisibility to animals |
locate animals | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location and number of desired animals |
pass without trace | touch | 10 rounds/level | 1 creature/level | 1 round | none | conceals a detectable footprint or scent |
precipitation | 10 ft./level | 4 rounds/level | 30 ft. circle, 120 ft. high | 1 round | none | creates rain |
predict weather | self | 2 hours/level | 4 mile radius | 1 round | none | gives foreknowledge of local weather |
purify water | 40 ft. | permanent | 8 gallons/level | 1 round | none | eliminates poison & filth from water |
shillelagh | touch | 1 round/level | 1 club | 1 round | none | transforms a club into a magical weapon |
speak with animals | self | 5 rounds/level | 1 animal | 1 round | none | communicates with animals |