Difference between revisions of "Crack (cantrip)"
Tao alexis (talk | contribs) |
|||
Line 18: | Line 18: | ||
− | See [[Haunting Sound Cantrips]] | + | See also,<br> |
+ | [[Haunting Sound Cantrips]]<br> | ||
+ | [[Whip (spell)|Whip]] | ||
[[Category: Cantrips]][[Category: Reviewed]] | [[Category: Cantrips]][[Category: Reviewed]] |
Latest revision as of 04:07, 27 November 2023
Crack is a cantrip that creates a sharp, whip-like crack, akin to the sound of a whip snapping or a fire crackling. This sound, resembling a whip's crack, has the potential to halt a moving animal such as a working horse or oxen, or drive one that stubbornly refuses to move.
Range | 10 ft. |
Duration | 1 round |
Area of Effect | 10 ft. circle, up to 1 creature or object |
Casting Time | 2 action points |
Saving Throw | negates; see text |
Level | cantrip |
Contents
Additionally, the cantrip can produce a popping sound as if from a fire, serving as a distraction for an enemy within 30 feet who fail to make a saving throw vs. magic. This distraction translates to a -1 penalty to their initiative if attacked. Naturally, the sound of the crack could be used as a signal to allies, since it can be heard plainly to a distance of 60 feet.
Physical Crack
Alternately, the dweomer can be used to create a distinct crack in a smooth crystal surface, like in a pane of glass, crockery, a flat tile or ice that's no more than a quarter-inch thick. The effect cannot shatter the item, but will cause it to leak or give if stress is put upon it. Further, the item that's been cracked suffers a -1 penalty to its item saving throws.
See also,
Haunting Sound Cantrips
Whip