Difference between revisions of "Barkskin (spell)"

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| level = [[Druid 2nd Level Spells|druid (2nd)]]
 
| level = [[Druid 2nd Level Spells|druid (2nd)]]
 
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Barkskin enhances the recipient's [[Armour Class|armour class]] by 2 points lowering the likelihood of sustaining hits during combat. Additionally, owing to the robust and woody nature of the bark's construction, the spell bestows a formidable +2 bonus to [[Saving Throws|saving throws]] where physical [[Damage (hit points)|damage]] is caused, such as with many spells, [[Breath Weapon|breath weapon]], [[Lightning Bolt (spell)|lightning bolt]] and so on.
  
Barkskin improves the recipient's '''[[Armour Class|armour class]] by 2 points''', thus reducing the chance of being hitBecause of the tough, woody construction of the bark, the spell also provides a '''+2 [[Saving Throws|saving throw]]''' against attacks causing [[Damage (hit points)|damage]] to the body.
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== Protection against Elements ==
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Barkskin offers a remarkable natural insulation against extreme weather conditionsWhile protected, the recipient causes unpleasant weather extremes to become more bearable, shifting [[Temperature Grades|temperature grades]] two steps closer to "[[Pleasant Conditions|pleasant conditions]]."
  
== Temperature ==
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: For example, if faced with "[[Frosty Conditions|frosty]]" weather it would feel more like a "[[Brisk Conditions|brisk]]" day, as if the character were enveloped in a warm cloak that covered ever partSimilarly, "[[Sweltering Conditions|sweltering]]" conditions are to a more [[Balmy Conditions|balmy]] and manageable state.
As the bark covering provides a natural insulation against the elements, while so covered, the recipient can treat unpleasant extremes of weather as two [[Temperature Grades|grades]] closer to "[[Pleasant Conditions|pleasant conditions]]."  Thus, if the recipient were exposed to "[[Frosty Conditions|frosty]]" weather, it would seem to be "[[Brisk Conditions|brisk]]," a good twenty degrees fahrenheit warmerLikewise, "[[Sweltering Conditions|sweltering]]" weather would be reduced to [[Balmy Conditions|balmy]], some 20 degrees cooler.
 
  
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== Dehydration ==
 
Moreover, the recipient loses bodily fluids through sweat at one half normal speed; while this may be a very minor benefit over a period of a few minutes, this might spell the difference between survival and death, if the character's forced to perform a critical action under a dangerously hot sun.
 
Moreover, the recipient loses bodily fluids through sweat at one half normal speed; while this may be a very minor benefit over a period of a few minutes, this might spell the difference between survival and death, if the character's forced to perform a critical action under a dangerously hot sun.
  
 
[[Category: Druidical Spells]]
 
[[Category: Druidical Spells]]

Revision as of 19:54, 17 October 2023

Barkskin (spell).jpg

Barkskin is a spell that envelops the recipient's form in the embrace of living tree bark, offering protection against attacks, the elements and the perils of dehydration. Some races or creatures view barkskin, with it's intricate patterns and hues, to be a considerable improvement upon a humanoid's natural appearance.

Barkskin
Range touch
Duration 5 rounds per level
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level druid (2nd)

Barkskin enhances the recipient's armour class by 2 points lowering the likelihood of sustaining hits during combat. Additionally, owing to the robust and woody nature of the bark's construction, the spell bestows a formidable +2 bonus to saving throws where physical damage is caused, such as with many spells, breath weapon, lightning bolt and so on.

Protection against Elements

Barkskin offers a remarkable natural insulation against extreme weather conditions. While protected, the recipient causes unpleasant weather extremes to become more bearable, shifting temperature grades two steps closer to "pleasant conditions."

For example, if faced with "frosty" weather it would feel more like a "brisk" day, as if the character were enveloped in a warm cloak that covered ever part. Similarly, "sweltering" conditions are to a more balmy and manageable state.

Dehydration

Moreover, the recipient loses bodily fluids through sweat at one half normal speed; while this may be a very minor benefit over a period of a few minutes, this might spell the difference between survival and death, if the character's forced to perform a critical action under a dangerously hot sun.