Difference between revisions of "Dampen (cantrip)"
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+ | Cast upon a [[Normal Fire|normal fire]], every crevice and surface within the wood or coals, as well as the area where the fire is burning, is made wet, extinguishing the flames. This takes place within 2-5 [[Combat Round|rounds]], with a 50% reduction in the fire's intensity each round. Lanterns, torches and candles so effected are Lanterns and candles are immediately snuffed out. | ||
+ | When exposed to the air, the dampness evaporates within 5-20 rounds, significantly faster than it would take water to normally disappear (about 12 minutes or so in [[Warm Conditions|warm conditions]]). The cool moisture offers relief to those suffering from heat in [[Balmy Conditions|balmy]] or hotter conditions. | ||
− | + | In [[Frosty Conditions|frosty]] or colder conditions, the abrupt wetness leads to intense shivering and potential [[Hypothermia|hypothermia]] if characters do not promptly remove their wet [[Clothing|clothing]]. If a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]] is unsuccessful, dampened characters suffer a -1 penalty to their [[Roll to Hit|attack rolls]] and a -2 penalty to their [[Damage (hit points)|damage]] rolls for a duration of 4 rounds. | |
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− | + | See [[Dry (cantrip)]] | |
− | + | [[Category: Cantrips]][[Category: Reviewed]] | |
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− | [[Category: Cantrips]][[Category: |
Revision as of 20:23, 7 October 2023
Dampen is a cantrip that inundates the small space with thoroughly soaking everything. Even items contained within a receptacle caught within the spell's reach become saturated. This can cause regular ink to smudge, and other forms of damage; however, magical potions, scrolls and spellbooks are impervious through the cantrip's mechanics. There's a chance that objects may incur water damage and develop mold if not allowed to air out within an hour.
Range | 10 ft. |
Duration | until evaporated |
Area of Effect | 1 cub. yard |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Cast upon a normal fire, every crevice and surface within the wood or coals, as well as the area where the fire is burning, is made wet, extinguishing the flames. This takes place within 2-5 rounds, with a 50% reduction in the fire's intensity each round. Lanterns, torches and candles so effected are Lanterns and candles are immediately snuffed out.
When exposed to the air, the dampness evaporates within 5-20 rounds, significantly faster than it would take water to normally disappear (about 12 minutes or so in warm conditions). The cool moisture offers relief to those suffering from heat in balmy or hotter conditions.
In frosty or colder conditions, the abrupt wetness leads to intense shivering and potential hypothermia if characters do not promptly remove their wet clothing. If a constitution check is unsuccessful, dampened characters suffer a -1 penalty to their attack rolls and a -2 penalty to their damage rolls for a duration of 4 rounds.
See Dry (cantrip)