Difference between revisions of "Haze (cantrip)"
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− | Transforms the air so that it | + | Transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation. |
− | [[Attacking in Combat|Attacks]] | + | [[Attacking in Combat|Attacks]] from outside suffer a penalty of -1 [[Roll to Hit|to hit]] when made against creatures inside the haze. This applies to [[Missile Weapons|missiles]] fired through the haze. Those inside the haze attack at -2. |
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+ | See [[Illusionary Cantrips]] | ||
− | + | [[Category: Cantrips]][[Category: Don't Review until 2023]] |
Revision as of 04:02, 6 May 2022
Range | 20 ft. |
Duration | 3 rounds |
Area of Effect | 15 ft. radius, 7 ft. high |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
Attacks from outside suffer a penalty of -1 to hit when made against creatures inside the haze. This applies to missiles fired through the haze. Those inside the haze attack at -2.