Difference between revisions of "Accompaniment (spell)"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 5: | Line 5: | ||
| name = Accompaniment | | name = Accompaniment | ||
| range = touch | | range = touch | ||
− | | duration = 4 minutes +1 minute<br>per [[Experience Level|level]] | + | | duration = 4 minutes +1 minute<br>per [[Experience Level|level]]; see text |
| area of effect = self | | area of effect = self | ||
| casting time = 1 [[Combat Round|round]] | | casting time = 1 [[Combat Round|round]] |
Revision as of 01:58, 23 October 2021
Accompaniment creates an illusionary figure able to provide musical support for a bard giving a performance or seeking to invoke martial spirit.
Range | touch |
Duration | 4 minutes +1 minute per level; see text |
Area of Effect | self |
Casting Time | 1 round |
Saving Throw | none |
Level | bard (2nd) |
Improves the effectiveness of . At 4th level, the spell allows the caster the benefit of an accompanist; at 6th level, a second accompanist; at 8th level, a third accompanist and so on. The benefits gained from each addition is as follows:
- Two musicians will increase the range of martial music from 60 feet to 75 feet; those listening will receive a saving throw bonus of +1.
- Three musicians will give enemy morale checks and saving throws a penalty of -1.
- Four musicians will increase the range of martial spirit to 90 feet and increases morale bonus to +2.
- Five musicians gives enemy attacks and damage a penalty of -1.
- Six musicians increases the range of martial music to 105 feet and increases the bonus to hit to +2
- Seven musicians increases the damage bonus to +2.
The time that the caster spends playing martial music during the course of the spell is subtracted from the quota the caster is able to play martial music that day; however, accompanists to the spellcaster do not subtract rounds from their own quota.