Difference between revisions of "Animal Trance (spell)"
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− | Causes mammals, birds, reptiles | + | Causes mammals, birds, reptiles and amphibians of 1 to 3 [[Intelligence (ability stat)|intelligence]] to become enthralled and take no action. This requires the character to play music, speak prose or poetry, perform a dance or [[Cooking (sage ability)|cook a savory or better meal]]. If the caster moves while performing these tasks, the creatures will follow along, so long as they do not feel threatened. It is possible to lead enthralled animals into traps, or into a place where they might be easily attacked, but this must be done carefully. If the animal senses danger, the spell will be broken. |
− | + | As well, the spell is also broken if the enthralling method is disrupted or comes to an end, or if the enthralled creature suffers any [[Damage (hit points)|damage]]. | |
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Revision as of 19:41, 13 March 2020
Range | 25 ft. +5 ft. per level |
Duration | 3 rounds per level |
Area of Effect | 3 hit dice per level |
Casting Time | 1 round |
Saving Throw | negates |
Level | bard (1st) |
Causes mammals, birds, reptiles and amphibians of 1 to 3 intelligence to become enthralled and take no action. This requires the character to play music, speak prose or poetry, perform a dance or cook a savory or better meal. If the caster moves while performing these tasks, the creatures will follow along, so long as they do not feel threatened. It is possible to lead enthralled animals into traps, or into a place where they might be easily attacked, but this must be done carefully. If the animal senses danger, the spell will be broken.
As well, the spell is also broken if the enthralling method is disrupted or comes to an end, or if the enthralled creature suffers any damage.