Difference between revisions of "Animal Summoning I (spell)"
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| − | '''Animal Summoning I''' is a spell that | + | '''Animal Summoning I''' is a spell that that conjures living animal forms appropriate to the natural ecology of the environment in which the spell is cast. The creatures produced are not illusory, but fully physical beings, drawn into existence through magic and bound to the caster’s will for the duration of the spell. Each animal appears in an unoccupied [[Combat Hex|hex]] within the spell's range, with exact placement determined by the caster at the moment of summoning, provided that the space can physically accommodate the creature. |
{{Spelltable | {{Spelltable | ||
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| level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]] | | level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]] | ||
}} | }} | ||
| + | |||
| + | The number of animals appearing is given below, according to a random die roll and the local range | ||
| + | |||
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland. | The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland. | ||
Revision as of 19:55, 9 April 2026
Animal Summoning I is a spell that that conjures living animal forms appropriate to the natural ecology of the environment in which the spell is cast. The creatures produced are not illusory, but fully physical beings, drawn into existence through magic and bound to the caster’s will for the duration of the spell. Each animal appears in an unoccupied hex within the spell's range, with exact placement determined by the caster at the moment of summoning, provided that the space can physically accommodate the creature.
| Range | 40 ft. |
| Duration | 1 round per level |
| Area of Effect | special |
| Casting Time | 2 rounds |
| Saving Throw | none |
| Level | bard (4th); druid (4th) |
The number of animals appearing is given below, according to a random die roll and the local range
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.
Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.
| Animal | No. Appearing |
Range | ||||
|---|---|---|---|---|---|---|
| Alpine | Steppe | Taiga | Tundra | Woodland | ||
| badger (common) | 4-10 | — | 01-07 | — | — | 01-09 |
| bat (giant) | 4-11 | — | — | 01-08 | 01-15 | 10-17 |
| beaver (common) | 3-18 | — | — | 16-25 | — | 18-21 |
| bighorn sheep | 2-5 | 01-74 | — | — | — | — |
| coyote | 5-20 | — | 08-10 | — | — | — |
| dhole | 4-11 | — | 11-16 | — | — | 22-29 |
| Eurasian lynx | 2-6 | — | — | 26-51 | — | 30-43 |
| golden jackal | 5-20 | — | 17-19 | — | — | 44-47 |
| grey wolf | 2-5 | — | 20-33 | 52-85 | 16-00 | 48-64 |
| horse (wild) | 2-4 | — | 34-52 | — | — | — |
| ibex | 4-13 | 75-00 | 53-57 | — | — | 65-71 |
| porcupine (common) | 1-4 | — | — | 86-92 | — | 72-75 |
| pronghorn antelope | 2-6 | — | 58-69 | — | — | — |
| sable antelope | 2-4 | — | 70-86 | — | — | 76-96 |
| skunk (common) | 1-4 | — | 87-89 | 93-00 | — | 97-00 |
| white-tailed deer | 2-6 | — | 90-00 | — | — | — |