Difference between revisions of "Chant (spell)"

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[[File:Chant.jpg|thumb|520px|]]
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The cleric casts this spell and begins to chant — and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1, while those of the cleric’s enemies are done at –1.
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The cleric casts this spell and begins to chant — and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1.  Those of the cleric’s enemies are done at –1.  The spell will not grant these bonuses to allies who are not part of [[Immersion (sage ability)|the cleric's religion]].
  
The cleric cannot move while chanting, nor lose concentration. However, merely nudging the cleric will not break the spell — the cleric must be hit for damage (the cleric’s dexterity should be disregarded, but [[Armor List|armor]] applied to determine AC).
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The cleric cannot move while chanting, nor lose [[Spellcasting|concentration]]. However, the spell strengthen's the caster's concentration; the cleric must be hit for damage.  The cleric’s dexterity should be disregarded, but [[Armor List|armor]] is yet applied to determine the cleric's armor class.
  
A magical silence will break the spell.
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A magical [[Silence, 15 ft. radius (spell)|silence]] will break the spell.
 
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Revision as of 21:28, 7 March 2020

Chant.jpg
Chant
Range self
Duration special
Area of Effect 60 ft. radius
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

The cleric casts this spell and begins to chant — and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1. Those of the cleric’s enemies are done at –1. The spell will not grant these bonuses to allies who are not part of the cleric's religion.

The cleric cannot move while chanting, nor lose concentration. However, the spell strengthen's the caster's concentration; the cleric must be hit for damage. The cleric’s dexterity should be disregarded, but armor is yet applied to determine the cleric's armor class.

A magical silence will break the spell.