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| All of these are available to [[Illusionist (class)|illusionists]]; six may be used by [[Mage (class)|mages]], with the exception being illusionary cantrips. | | All of these are available to [[Illusionist (class)|illusionists]]; six may be used by [[Mage (class)|mages]], with the exception being illusionary cantrips. |
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− | Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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− | === Haunting Sound ===
| + | See also,<br> |
− | {| class="wikitable sortable" style="background-color:#fcf6e9;"
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− | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
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− | | [[Crack (cantrip)|crack]] || 10 ft. || 1 AP || 10 ft. circle* || 2 [[Action Points|AP]] || negates || whip sound; scares animals and distracts
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− | | [[Croak (cantrip)|croak]] || 60 ft. || 1 round || 60 ft. circle* || 2 AP || negates || frog sound; compels frogs and distracts
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− | | [[Creak (cantrip)|creak]] || 10 ft. || 2 AP || 20 ft. circle* || 2 AP || negates || gate hinge sound; rusts hinges and distracts
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− | | [[Drip (cantrip)|drip]] || 10 ft. || until stopped || 60 ft. || 2 AP || none || water sound; compels investigation
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− | | [[Footfall (cantrip)|footfall]] || 30 ft. || 1 round || 30 ft. circle* || 2 AP || negates || moving feet; lures away listeners
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− | | [[Groan (cantrip)|groan]] || 10 ft. || 3 AP || 30 ft. circle* || 2 AP || negates || sound of pain, drives animals away
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− | | [[Knocking (cantrip)|knocking]] || 10 ft. || 3 AP || 30 ft. circle || 2 AP || negates || door knocking; compels investigation
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− | | [[Moan (cantrip)|moan]] || 10 ft. || 3 AP || 10 ft. circle || 2 AP || negates|| sound of lament; compels [[Morale|morale check]]
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− | | [[Rattle (cantrip)|rattle]] || 10 ft. || 2 AP || 10 ft. circle* || 2 AP || negates || sound of chains; causes wheels to rattle
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− | | [[Snap (cantrip)|snap]] || 30 ft. || instantaneous || 10 ft. circle* || 2 AP || negates || sound of snapping twig or a fire popping
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− | | [[Thump (cantrip)|thump]] || 30 ft. || 1 AP || 1 creature || 2 AP || negates || sound of a loud thump; frightens hearers
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− | | [[Wheeze (cantrip)|wheeze]] || 20 ft. || 1 AP || 1 creature || 2 AP || negates || sound of expelled air; forces some to surface
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− | | [[Whistle (cantrip)|whistle]] || 30 ft. || 2 AP || 1 creature || 2 AP || negates || a low inhuman sound with an eerie message
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− | |}
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− | === Legerdemain Cantrips ===
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− | See Also,<br> | |
| [[Illusionary Cantrip Tables]]<br> | | [[Illusionary Cantrip Tables]]<br> |
| [[Magical Cantrip Tables]] | | [[Magical Cantrip Tables]] |
Cantrips are minor magical incantations that produce beneficial, albeit generally non-threatening effects. Nonetheless, they are similar to spells. Nearly all cantrips have a 10 ft. range and require less than a full round to cast. Only one may ever be cast per round, and never in the same round that a spell is either cast or discharged. Cantrips very rarely require concentration.
The understanding of this magic is often the initial foray of a student of magic in casting; most, even if they haven't graduated to an experience level, possess a few cantrips or more. As they progress through their apprenticeship, one typically gains a cantrip every 5 to 8 months, and some even faster.
Types
Cantrips are divided into seven types:
All of these are available to illusionists; six may be used by mages, with the exception being illusionary cantrips.
See also,
Illusionary Cantrip Tables
Magical Cantrip Tables