Difference between revisions of "Phantasmal Killer (spell)"
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[[File:Phantom Killer (spell).jpg|right|490px|thumb]] | [[File:Phantom Killer (spell).jpg|right|490px|thumb]] | ||
− | '''Phantasmal Killer''' is a spell that conjures a featureless figure of an [[Assassin (class)|assassin]] equal in levels to that of the caster, able to approach and [[Assassination (sage ability)|attempt to kill]] exactly as an assassin would. Once | + | '''Phantasmal Killer''' is a spell that conjures a featureless figure of an [[Assassin (class)|assassin]] equal in levels to that of the caster, able to approach and [[Assassination (sage ability)|attempt to kill]] exactly as an assassin would. Once summoned into existence, the phantasmal killer can travel within the boundaries of its duration, moving at a [[Movement (stride)|stride-1]] pace and no faster. The caster need not maintain line-of-sight with the killer while it carries out its tasks. The caster possesses an intuitive awareness of the phantasmal killer's location and can influence its actions for game purposes. |
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{{Spelltable | {{Spelltable | ||
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| level = [[Illusionist 4th Level Spells|illusionist (4th)]] | | level = [[Illusionist 4th Level Spells|illusionist (4th)]] | ||
}} | }} | ||
+ | __TOC__ | ||
+ | Because the phantasmal killer cannot venture that far away, the caster must assume some degree of risk in being near the assassination attempt when it occurs. | ||
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+ | == Assassination Event == | ||
+ | In calculating the killer's nearness to it's victim, [[Stealth (sage ability)|stealth]] is calculated according to the caster's level, as if he or she were an assassin. Potential victims are granted a [[Surprise (combat)|surprise]] roll as always. | ||
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+ | Once the assassination is successful, the spell ends and the phantasmal killer disappears. If, however, the attempt fails, the victim suffers damage equal to 25% of his or her current hit points, sufficient to [[Stun Lock|stun]]. Thereafter, the dweomer persists until the spell's duration ends, should the intended victim take up arms against the killer or flee. While the phantasmal killer cannot be hurt at this time, nor can it do damage; but it may divert the attention of the victim long enough for the caster or others to succeed where the killer failed. | ||
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+ | == Distraction == | ||
+ | Since the phantasmal killer's position can be determined by the caster, a clever player could arrange to redirect the intended victim's attention at the right moment, even acting as "bait" to draw the victim out, moving past where the killer is hidden, waiting. | ||
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[[Category: Illusionary Spells]] | [[Category: Illusionary Spells]] |
Revision as of 23:54, 25 October 2023
Phantasmal Killer is a spell that conjures a featureless figure of an assassin equal in levels to that of the caster, able to approach and attempt to kill exactly as an assassin would. Once summoned into existence, the phantasmal killer can travel within the boundaries of its duration, moving at a stride-1 pace and no faster. The caster need not maintain line-of-sight with the killer while it carries out its tasks. The caster possesses an intuitive awareness of the phantasmal killer's location and can influence its actions for game purposes.
Range | 10 ft. |
Duration | 1 round/level; see text |
Area of Effect | 1 killer |
Casting Time | 2 rounds |
Saving Throw | none |
Level | illusionist (4th) |
Contents
Because the phantasmal killer cannot venture that far away, the caster must assume some degree of risk in being near the assassination attempt when it occurs.
Assassination Event
In calculating the killer's nearness to it's victim, stealth is calculated according to the caster's level, as if he or she were an assassin. Potential victims are granted a surprise roll as always.
Once the assassination is successful, the spell ends and the phantasmal killer disappears. If, however, the attempt fails, the victim suffers damage equal to 25% of his or her current hit points, sufficient to stun. Thereafter, the dweomer persists until the spell's duration ends, should the intended victim take up arms against the killer or flee. While the phantasmal killer cannot be hurt at this time, nor can it do damage; but it may divert the attention of the victim long enough for the caster or others to succeed where the killer failed.
Distraction
Since the phantasmal killer's position can be determined by the caster, a clever player could arrange to redirect the intended victim's attention at the right moment, even acting as "bait" to draw the victim out, moving past where the killer is hidden, waiting.