Difference between revisions of "Mage 3rd Level Spells"
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| [[Monster Summoning I (spell)|Monster summoning I]] || self || 10 +1 round per level || 30 ft. radius* || 2 rounds || none || conjures monsters to act as slaves for the caster | | [[Monster Summoning I (spell)|Monster summoning I]] || self || 10 +1 round per level || 30 ft. radius* || 2 rounds || none || conjures monsters to act as slaves for the caster | ||
|- | |- | ||
− | | [[Protection from Malevolence, 15 ft. radius (spell)|Protection from | + | | [[Protection from Malevolence, 15 ft. radius (spell)|Protection from malevolence,<br>15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || creates a circle of protection against magic and attacks |
|- | |- | ||
− | | [[Protection from Normal Missiles|Protection from normal<br> | + | | [[Protection from Normal Missiles|Protection from normal<br>missiles]] |
|- | |- | ||
| [[Slow (spell)|Slow]] || 90 +10 ft./level || 1 +1 round per level || 1 creature/3 levels || 2 rounds || none || halves the movement speed of creatures | | [[Slow (spell)|Slow]] || 90 +10 ft./level || 1 +1 round per level || 1 creature/3 levels || 2 rounds || none || halves the movement speed of creatures |
Revision as of 18:14, 6 October 2022
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Blink | self | 1 blink/level* | transfer up to 20 ft. | 2 rounds | none | allows short teleportation jumps |
Clairaudience | ||||||
Clairvoyance | ||||||
Cloudburst | 20 ft./level | 10 rounds* | 15 ft. radius circle* | 2 rounds | none | creates a downburst of rain |
Detect illusion | 10 ft./level | 20 rounds/level | 10 ft. path* | 1 round | none | discloses the true nature of illusions |
Dispel magic | 60 ft. | permanent | 30 ft. diameter cube | 2 rounds | none | eliminates temporal magic in the form of spells and powers |
Explosive runes | ||||||
Feign death | touch | 10 +3 rounds/level | 1 creature | 1 action point | none | provides the semblance of being dead |
Fireball | ||||||
Flame arrow | ||||||
Fly | ||||||
Gust of wind | ||||||
Haste | 60 ft. | 1 round/level | 1 creature/3 levels | 2 rounds | none | doubles the movement speed of recipients |
Hold person | 60 ft. | 4 +1 round/level | 3 humanoids | 1 round | none | paralyses persons so they cannot move |
Infravision | ||||||
Invisibility, 10 ft. radius |
self | special | 10 ft. radius* | 2 rounds | none | allows multiple persons to become invisible |
Leomund's tiny hut | ||||||
Lightning bolt | 40 +10 ft. per level | instantaneous | up to 3 targets | 2 rounds | ½ damage | evokes a powerful lightning strike on targets |
Melf's minute meteors | ||||||
Monster summoning I | self | 10 +1 round per level | 30 ft. radius* | 2 rounds | none | conjures monsters to act as slaves for the caster |
Protection from malevolence, 15 ft. radius |
touch | 6 rounds/level | 15 ft. radius circle | 2 rounds | none | creates a circle of protection against magic and attacks |
Protection from normal missiles | ||||||
Slow | 90 +10 ft./level | 1 +1 round per level | 1 creature/3 levels | 2 rounds | none | halves the movement speed of creatures |
Suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | plants the desire to perform an action in the recipient's mind |
Tongues | self | 10 rounds | 30 ft. radius circle | 2 rounds | none* | enables comprehension and communication with languages |
Water breathing | touch | 1 hour/level | 1 creature* | 2 rounds | none | enables the recipient to breathe underwater |
See also,
Mage
Magical Spell Acquisition
Magical Spell Tables