Difference between revisions of "Phantom Steed (spell)"

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(Created page with "'''Phantasmal Steed''' creates a quasi-real horse-like creature that can be ridden by the caster, or by the creature for whom the caster specifically creates the mount. The st...")
 
m (Tao alexis moved page Phantasmal Steed (spell) to Phantom Steed (spell))
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Revision as of 04:55, 21 June 2022

Phantasmal Steed creates a quasi-real horse-like creature that can be ridden by the caster, or by the creature for whom the caster specifically creates the mount. The steed may be packed also, and overall will carry up to 200 lbs. per level of the caster, to a maximum of 1 ton.

Phantasmal Steed
Range touch
Duration 1 hour per level
Area of Effect 1 mount
Casting Time 2 rounds
Saving Throw none
Level illusionist (3rd)

The steed has a movement rate of 12 hexes per round, and is able to turn up to 180 degree in a circle of 3 hexes (rider must be a fighter class or needs to make a dexterity check to remain mounted). The speed cannot be increased, as the phantom speed cannot "run."

Fighters may fight from the steed, and so long as the steed does not move more than 2 hexes during a round where concentration is required, a caster may cast spells from it.

Phantom steeds make no sound, being composed of black, semi-substantial black smoke. Creatures of animal or semi-intelligence will not move within 20 feet of a phantom steed. The steed is able to suffer up to 15 hit points of damage, and cannot be struck by normal weapons (silver or magic weapons do normal damage).

The steed is able to move over firm ground up to 8th level, but if the caster is 8th level or better, a muddy bog or sinking sand may be moved over as easily. At 10th level, the steed will ride over water, and at 12th the steed is able to move over air for a maximum of 3 rounds; at 14th level, the steed may fly continuously.