Difference between revisions of "Haste (spell)"

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The spell has no effect upon a recipient’s [[Armour Class|armour class]] or ability [[Roll to Hit|to hit]], though the probability of hitting is increased by the addition of more attacks. If the recipient normally has [[Multiple Attacks|multiple attacks]], these are doubled also: 5 attacks in 4 rounds would become 10 attacks in 4 rounds; 4 attacks in 3 rounds would become 8 attacks in 3 rounds, and so on.
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The spell has no effect upon a recipient’s [[Armour Class|armour class]] or ability [[Roll to Hit|to hit]], though the probability of hitting is increased by the addition of more [[Attacking in Combat|attacks]]. If the recipient normally has [[Multiple Attacks|multiple attacks]], these are doubled also: 5 attacks in 4 rounds would become 10 attacks in 4 rounds; 4 attacks in 3 rounds would become 8 attacks in 3 rounds, and so on.
  
 
Once a recipient has been affected by the spell, they need not remain inside the spell’s range.
 
Once a recipient has been affected by the spell, they need not remain inside the spell’s range.

Latest revision as of 23:44, 16 June 2022

Haste (spell).jpg

Haste advances the speed of movement for the recipient so that all actions require half the time they would normally require, while also doubling the recipient’s number of attacks. The recipient’s total action points per round are effectively doubled. Contrary to popular belief, the spell has no actual effect on time.

Haste
Range 60 ft.
Duration 1 round per level
Area of Effect 1 creature per 3 levels
Casting Time 2 rounds
Saving Throw none
Level mage (3rd)

The spell has no effect upon a recipient’s armour class or ability to hit, though the probability of hitting is increased by the addition of more attacks. If the recipient normally has multiple attacks, these are doubled also: 5 attacks in 4 rounds would become 10 attacks in 4 rounds; 4 attacks in 3 rounds would become 8 attacks in 3 rounds, and so on.

Once a recipient has been affected by the spell, they need not remain inside the spell’s range.

Spellcasting is not, however, improved; while the caster may be able to perform the mental and physical actions of producing the spell more quickly, the actual coalescing of power, or the attentions of divine beings and such, cannot be adjusted.

The spell will counteract the effects of slow.