Difference between revisions of "Phantasmal Bow (spell)"
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− | [[File:Phantasmal Bow (spell).jpg|right|525px|thumb]] | + | [[File:Phantasmal Bow (spell).jpg|right|525px|thumb|]] |
+ | '''Phantasmal Bow''' creates an illusionary form of the [[Bow (weapon)|composite weapon]] used for archery, which can be "fired" by the caster with a high degree of accuracy. The range of the weapon is 48 hexes, all of which are treated as [[Missile Weapons|short range]] regardless of distance. The illusionist doesn't need a [[Weapon Proficiencies|proficiency]] in bow. | ||
+ | {{Spelltable | ||
+ | | name = Phantasmal Bow | ||
+ | | range = self | ||
+ | | duration = 1 [[Combat Round|round]] per [[Experience Level|level]] | ||
+ | | area of effect = 240 ft. | ||
+ | | casting time = 1 round | ||
+ | | save = none | ||
+ | | level = [[Illusionist 2nd Level Spells|illusionist (2nd)]] | ||
+ | }} | ||
+ | |||
+ | The bow may be fired each round, causing 2-7 damage on a hit. It caster must roll to hit, though a bonus of +4 is gained; the caster should take bonuses from their [[Dexterity (ability stat)|dexterity]] into account, as well as bonuses from natural heritage. To an observer, the caster appears to be loading the bow very quickly before firing. Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evaporate. | ||
[[Category: Illusionary Spells]] | [[Category: Illusionary Spells]] |
Revision as of 23:03, 15 April 2022
Phantasmal Bow creates an illusionary form of the composite weapon used for archery, which can be "fired" by the caster with a high degree of accuracy. The range of the weapon is 48 hexes, all of which are treated as short range regardless of distance. The illusionist doesn't need a proficiency in bow.
Range | self |
Duration | 1 round per level |
Area of Effect | 240 ft. |
Casting Time | 1 round |
Saving Throw | none |
Level | illusionist (2nd) |
The bow may be fired each round, causing 2-7 damage on a hit. It caster must roll to hit, though a bonus of +4 is gained; the caster should take bonuses from their dexterity into account, as well as bonuses from natural heritage. To an observer, the caster appears to be loading the bow very quickly before firing. Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evaporate.