Difference between revisions of "Protection from Malevolence (spell)"

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[[File:Protection from Malevolence1.jpg|right|455px|thumb]]
 
[[File:Protection from Malevolence1.jpg|right|455px|thumb]]
'''Protection from malevolence''' provides the recipient with a greater [[Armour Class|armour class]] against the weapons and bodily attacks of malicious humanoids and intelligent monsters.  For the purpose of the spell, '''malevolent''' is defined as having the intentions of causing grievous harm against, or a desire to kill, a combatant; malevolent beings are ill-disposed, spiteful and unnaturally violent.
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'''Protection from malevolence''' provides the recipient with a greater [[Armour Class|armour class]] (AC) against the [[Weapons List|weapons]] and bodily [[Attacking in Combat|attacks]] of malicious [[Humanoid|humanoids]] and intelligent [[Monsters|monsters]].  For the purpose of the spell, '''malevolent''' is defined as intending to cause grievous harm against, or a desire to kill, a combatant; malevolent beings are ill-disposed, spiteful and unnaturally violent.
  
 
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Therefore, the spell cannot be used to defend against animals or creatures lacking sense, who cannot distinguish one form of food from another; nor is it an effective spell against someone who is '''defending''' themselves, their home or their family, from player characters who are themselves the malevolent party.  That said, some creatures, such as the [[Undead|undead]] or manifestations from the [[Lower Planes of Existence|underworld]], may always be treated as "malevolent."
 
Therefore, the spell cannot be used to defend against animals or creatures lacking sense, who cannot distinguish one form of food from another; nor is it an effective spell against someone who is '''defending''' themselves, their home or their family, from player characters who are themselves the malevolent party.  That said, some creatures, such as the [[Undead|undead]] or manifestations from the [[Lower Planes of Existence|underworld]], may always be treated as "malevolent."
  
Provides protection from creatures with malicious intent against the recipient, improving armour class by 2 points against weapons and 4 points against bodily attacks (such as by claws, bite, horns and so on)The spell also improves the recipient's [[Saving Throws|saving throw]] by +2 (applying to [[Saving Throws for Items|saving throws against items]] as well).
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The spell improves the recipient's '''AC by +2 points''' against weapons and other attacks that do not inflict direct bodily harm, such as the use of magic.  The protection provides '''+4 AC vs. bodily attacks'''.  Bodily attacks include methods such as attacking with claws, jaws, horns, stings and so on.  Overall, against any malevolent attack, the recipient receives a '''+2 [[Saving Throws|saving throw]]''' — which also applies to [[Saving Throws for Items|items carried]] by the recipient.
  
When attacking a creature who acts in defense and does not have malicious intent, the recipient does not receive any of these bonuses.  The spell is intended to protect, not encourage malevolence in the recipient.
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[[Category: Clerical Spells]][[Category: Magical Spells]][[Category: Don't Review until 2022]]
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Revision as of 02:07, 1 October 2021

Protection from Malevolence1.jpg

Protection from malevolence provides the recipient with a greater armour class (AC) against the weapons and bodily attacks of malicious humanoids and intelligent monsters. For the purpose of the spell, malevolent is defined as intending to cause grievous harm against, or a desire to kill, a combatant; malevolent beings are ill-disposed, spiteful and unnaturally violent.

Protection from Malevolence
Range touch
Duration 6 rounds per level
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level cleric (1st); mage (1st)

Therefore, the spell cannot be used to defend against animals or creatures lacking sense, who cannot distinguish one form of food from another; nor is it an effective spell against someone who is defending themselves, their home or their family, from player characters who are themselves the malevolent party. That said, some creatures, such as the undead or manifestations from the underworld, may always be treated as "malevolent."

The spell improves the recipient's AC by +2 points against weapons and other attacks that do not inflict direct bodily harm, such as the use of magic. The protection provides +4 AC vs. bodily attacks. Bodily attacks include methods such as attacking with claws, jaws, horns, stings and so on. Overall, against any malevolent attack, the recipient receives a +2 saving throw — which also applies to items carried by the recipient.