Difference between revisions of "Giggle (cantrip)"
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− | Causes the recipient to giggle nervously or derisively, as the caster wishes. Unless a saving throw negates the cantrip, the giggling will last for 1 round and the following effects will take place. | + | Causes the recipient to giggle nervously or derisively, as the caster wishes. Unless a [[Saving Throws|saving throw]] negates the cantrip, the giggling will last for 1 round and the following effects will take place. |
Nervous giggling has a 50% chance of causing others within two [[Combat Hex|hexes]] to move outside that circle, taking the giggling for madness. This has the benefit of isolating the recipient, so that he can be reached more easily. | Nervous giggling has a 50% chance of causing others within two [[Combat Hex|hexes]] to move outside that circle, taking the giggling for madness. This has the benefit of isolating the recipient, so that he can be reached more easily. | ||
− | Derisive giggling conveys contempt for others. There is a 50% chance that one random person within two hexes will be incensed to anger, and will feel compelled to physically punch the giggler, causing 1d4-1 damage (+ strength bonus). | + | Derisive giggling conveys contempt for others. There is a 50% chance that one random person within two hexes will be incensed to anger, and will feel compelled to physically punch the giggler, causing 1d4-1 [[Damage (hit points)|damage]] (+ [[Strength (ability stat)|strength]] bonus). |
− | The cantrip has no effect except against humanoids. No combat penalties accrue to the giggler. | + | The cantrip has no effect except against [[Humanoid|humanoids]]. No [[Combat|combat]] penalties accrue to the giggler. |
Revision as of 23:23, 18 September 2021
Range | 10 ft. |
Duration | 1 round |
Area of Effect | 1 creature; see below |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Causes the recipient to giggle nervously or derisively, as the caster wishes. Unless a saving throw negates the cantrip, the giggling will last for 1 round and the following effects will take place.
Nervous giggling has a 50% chance of causing others within two hexes to move outside that circle, taking the giggling for madness. This has the benefit of isolating the recipient, so that he can be reached more easily.
Derisive giggling conveys contempt for others. There is a 50% chance that one random person within two hexes will be incensed to anger, and will feel compelled to physically punch the giggler, causing 1d4-1 damage (+ strength bonus).
The cantrip has no effect except against humanoids. No combat penalties accrue to the giggler.