Difference between revisions of "Spear (weapon)"
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== Use in Attacking == | == Use in Attacking == | ||
− | Spears may also be [[Setting vs. Charge|set vs. charge]]. This requires that the butt of the spear be planted into the ground and held with the foot, before it's met by a charging opponent. The spearholder automatically gains [[Initiative|initiative]] against the [[Charging|charger]]; [[Roll to Hit|on a hit]], the spear causes double [[Damage (hit points)|damage]] against the charger. This would in turn be increased normally if a [[Critical Hits & Fumbles|critical hit]] occurred. Once the hit occurs, the spear is considered to be no longer set. The weapon is not considered set when used against a non-charging opponent and cannot cause double damage in such cases. | + | Spears may also be [[Setting vs. Charge|set vs. charge]]. This requires that the butt of the spear be planted into the ground and held with the foot, before it's met by a [[Charging|charging]] opponent. The spearholder automatically gains [[Initiative|initiative]] against the [[Charging|charger]]; [[Roll to Hit|on a hit]], the spear causes double [[Damage (hit points)|damage]] against the charger. This would in turn be increased normally if a [[Critical Hits & Fumbles|critical hit]] occurred. Once the hit occurs, the spear is considered to be no longer set. The weapon is not considered set when used against a non-charging opponent and cannot cause double damage in such cases. |
The range of a spear is fair compared to other [[Weapons List#Missile Ranges|hurled weapons]]. The weapon cannot be thrown at an adjacent hex; 2 hexes is consider point blank range, giving a +1 bonus [[Roll to Hit|to hit]]. The spear's short range is 3-6 hexes, for which there is no adjustment; medium range is 7-12 hexes, giving a -2 penalty; and long range is 13-18 hexes, giving a -5 penalty. | The range of a spear is fair compared to other [[Weapons List#Missile Ranges|hurled weapons]]. The weapon cannot be thrown at an adjacent hex; 2 hexes is consider point blank range, giving a +1 bonus [[Roll to Hit|to hit]]. The spear's short range is 3-6 hexes, for which there is no adjustment; medium range is 7-12 hexes, giving a -2 penalty; and long range is 13-18 hexes, giving a -5 penalty. |
Revision as of 21:32, 8 October 2021
A weapon with a long wooden shaft and a pointed metal tip, usually of iron or bronze, though potentially of ivory and other naturally hard materials. The shaft may be sharpened to a wooden point, lacking a metal head. The heft and strength of the spear makes it distinct from the javelin, a much lighter weapon designed for hurling.
Spears may be both used in melee or for hurling at an enemy. In either case, it causes 1-6 damage on a hit. It can be thrown with one hand, but in melee it requires both hands. An exception to this is phalanx training, in which the combatant is trained to use the spear in melee one handedly, while supported by the form of shield.
Size
For game purposes, the spear has a length of 6 to 8 feet. For comfort, the spear must longer than the combatant is tall; it cannot be longer than twice the height of the combatant. If the combatant is less than 3 feet tall, the character cannot take spear as a proficiency.
A 7 ft. shaft is judged to be 4 lbs. and 15 oz., with the head weighing 17 oz.; the length of shaft can be adjusted for shorter characters without adjusting the weight of the head. Spears that are 8 ft. or longer, though of the same basic design, are treated as pikes for combat purposes. Pikes may not be hurled.
Use in Attacking
Spears may also be set vs. charge. This requires that the butt of the spear be planted into the ground and held with the foot, before it's met by a charging opponent. The spearholder automatically gains initiative against the charger; on a hit, the spear causes double damage against the charger. This would in turn be increased normally if a critical hit occurred. Once the hit occurs, the spear is considered to be no longer set. The weapon is not considered set when used against a non-charging opponent and cannot cause double damage in such cases.
The range of a spear is fair compared to other hurled weapons. The weapon cannot be thrown at an adjacent hex; 2 hexes is consider point blank range, giving a +1 bonus to hit. The spear's short range is 3-6 hexes, for which there is no adjustment; medium range is 7-12 hexes, giving a -2 penalty; and long range is 13-18 hexes, giving a -5 penalty.
See Weapons List