Difference between revisions of "Cleric 5th Level Spells"

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[[File:Cleric spell 5.jpg|thumb|right|220px|]]
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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
  
{| class="wikitable sortable"
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'''Believer''' indicates that the recipient must be of the same [[Religion|religion]] as the caster, or else the spell has no effect.
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
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Should more comprehensive information about a particular spell be sought, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description
 
|-
 
|-
|[[Air Walk (spell)|Air Walk]] || touch || 10 +10 rounds/level || 1 creature || 3 rounds || none || yes || enables walking on air
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| [[Air Walk (spell)|air walk]] || touch || 10 +10 rounds/level || 1 creature || 3 rounds || none || yes || enables walking on air
 
|-
 
|-
|[[Atonement (spell)|Atonement]] || touch || permanent || 1 creature || 3 rounds || none || yes || removes magical consequences
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| [[Atonement (spell)|atonement]] || touch || permanent || 1 creature || 3 rounds || none || yes || removes magical consequences
 
|-
 
|-
|[[Commune (spell)|Commune]] || self || 1 question || self || 3 rounds || none || yes || receives answers from the gods
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| [[Commune (spell)|commune]] || self || 1 question || self || 3 rounds || none || yes || receives answers from the [[Gods (sage study)|gods]]
 
|-
 
|-
|[[Cure Critical Wounds (spell)|Cure Critical Wounds]] || touch || permanent || 20 +5d10 hit points || 2 rounds || none || no || restores lost hit points
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| [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 20 +5d10 hit points || 2 rounds || none || no || restores lost [[Hit Points|hit points]]
 
|-
 
|-
|[[Dispel Malevolence (spell)|Dispel Malevolence]] || touch || permanent || 1 creature || 1 round || negates || yes || destroys magical creatures
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| [[Dispel Malevolence (spell)|dispel malevolence]] || touch || permanent || 1 creature || 1 round || negates || yes || destroys magical creatures
 
|-
 
|-
|[[Flame Strike (spell)|Flame Strike]] || 60 ft. || 1 round || 10 ft. circle, 30 ft. high || 2 rounds || ½ damage || no || causes damage from fire attack
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| [[Flame Strike (spell)|flame strike]] || 60 ft. || 1 round || 10 ft. diam. circle || 2 rounds || ½ damage || no || causes [[Damage (hit points)|damage]] from a blast of [[Fire-based Attacks|fire]]
 
|-
 
|-
|[[Insect Plague (spell)|Insect Plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || no || creates insect swarm
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| [[Insect Plague (spell)|insect plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || no || creates a swarm of attacking insects
 
|-
 
|-
|[[Plane Shift (spell)|Plane Shift]] || touch || permanent || 1 creature* || 3 rounds || none* || no || transports to another location
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| [[Plane Shift (spell)|plane shift]] || touch || permanent || 1 creature/level || 3 rounds || none* || no || transports recipient to another location
 
|-
 
|-
|[[Quest (spell)|Quest]] || 60 ft. || special* || 1 creature/level || 30 rounds || negates* || no || compels an act of service
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| [[Quest (spell)|quest]] || 60 ft. || special* || 1 creature/level || 30 rounds || negates* || no || compels an act of service
 
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|-
|[[Raise Dead (spell)|Raise Dead]] || 30 ft. || permanent || 1 creature || 3 rounds || none || no || restores life to recently dead
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| [[Raise Dead (spell)|raise dead]] || 30 ft. || permanent || 1 creature || 3 rounds || none || no || restores life to recently [[Death|dead]]
 
|-
 
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|[[Scrying Water (spell)|Scrying Water]] || touch || 6 rounds/level || 5 ft. circle || 3 rounds || none || yes || allows clairaudience & voyance
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| [[Scrying Water (spell)|scrying water]] || touch || 6 rounds/level || 5 ft. circle || 3 rounds || none || yes || allows [[Clairaudience (spell)|clairaudience]] and [[Clairvoyance (spell)|clairvoyance]]
 
|-
 
|-
|[[Span (spell)|Span]] || 10 ft./level || 1 hour/level || 10 ft./level* || 3 rounds || none || no || creates a bridge
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| [[Span (spell)|span]] || 10 ft./level || 1 hour/level || 10 ft./level* || 3 rounds || none || no || creates a bridge
 
|-
 
|-
|[[Spike Stones (spell)|Spike Stones]] || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 3 rounds || none || no || turns bare stone into a spiked field
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| [[Spike Stones (spell)|spike stones]] || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 3 rounds || none || no || turns bare stone into a spiked field
 
|-
 
|-
|[[True Seeing (spell)|True Seeing]] || self || 1 round/level || 120 ft. || 3 rounds || none* || yes || reveals true appearance
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| [[True Seeing (spell)|true seeing]] || self || 1 round/level || 120 ft. || 3 rounds || none* || yes || reveals true appearance
 
|}
 
|}
<br>
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See Also,<br>
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See also,<br>
 
[[Cleric (class)]]<br>
 
[[Cleric (class)]]<br>
 
[[Clerical Spell Acquisition]]<br>
 
[[Clerical Spell Acquisition]]<br>
 
[[Clerical Spell Tables]]<br>
 
[[Clerical Spell Tables]]<br>
  
[[Category: Lacks Image]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 21:16, 2 November 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.

Should more comprehensive information about a particular spell be sought, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Believer Description
air walk touch 10 +10 rounds/level 1 creature 3 rounds none yes enables walking on air
atonement touch permanent 1 creature 3 rounds none yes removes magical consequences
commune self 1 question self 3 rounds none yes receives answers from the gods
cure critical wounds touch permanent 20 +5d10 hit points 2 rounds none no restores lost hit points
dispel malevolence touch permanent 1 creature 1 round negates yes destroys magical creatures
flame strike 60 ft. 1 round 10 ft. diam. circle 2 rounds ½ damage no causes damage from a blast of fire
insect plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* no creates a swarm of attacking insects
plane shift touch permanent 1 creature/level 3 rounds none* no transports recipient to another location
quest 60 ft. special* 1 creature/level 30 rounds negates* no compels an act of service
raise dead 30 ft. permanent 1 creature 3 rounds none no restores life to recently dead
scrying water touch 6 rounds/level 5 ft. circle 3 rounds none yes allows clairaudience and clairvoyance
span 10 ft./level 1 hour/level 10 ft./level* 3 rounds none no creates a bridge
spike stones 60 ft. 30 +5 rounds/level 4 hexes/level 3 rounds none no turns bare stone into a spiked field
true seeing self 1 round/level 120 ft. 3 rounds none* yes reveals true appearance


See also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables