Difference between revisions of "Forte (spell)"
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+ | [[File:Forte (spell).jpg|right|525px|thumb]] | ||
+ | '''Forte''' is a spell that empowers the caster to produce a resounding auditory resonance that triggers a formidable shockwave emanating outwards. The audial chord that's produced gives the shockwave its potency, through the buildup of vibrational energy. To some degree, the caster feels the vibration and energy, like conducting a symphony of magic and sound, but they are unaffected by the dweomer's effect. | ||
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{{Spelltable | {{Spelltable | ||
| name = Forte | | name = Forte | ||
| range = self | | range = self | ||
− | | duration = 1 round | + | | duration = 1 [[Combat Round|round]] |
| area of effect = 120° arc, 50 ft. path | | area of effect = 120° arc, 50 ft. path | ||
| casting time = 1 round | | casting time = 1 round | ||
Line 8: | Line 11: | ||
| level = [[Bard 2nd Level Spells|bard (2nd)]] | | level = [[Bard 2nd Level Spells|bard (2nd)]] | ||
}} | }} | ||
− | + | __TOC__ | |
+ | Creatures weighing less than 500 pounds caught within the spell's area of effect, regardless of allegiance, are forcibly thrown back two [[Combat Hex|combat hexes]] (10 feet) from the caster. Larger beings are pushed back one hex. All those affected are [[Stun Lock|stunned]] for one round, as they recover from the blast. | ||
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+ | Those in the midst of [[Charging|charging]] or [[Movement (stride)|running]] at the caster are caught and tossed, so that each suffers 1d6 damage from the wrenching effect of the spell's force. Additionally, those who are thrown into walls or other solid objects suffer 1d4 damage, while potentially others may be forced into dire circumstances, such as over the edge of a [[Falling|drop]]. | ||
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− | + | See [[Levitation (spell)]] | |
− | [[Category: | + | [[Category: Bardic Spells]][[Category: Reviewed]] |
Latest revision as of 21:20, 3 March 2024
Forte is a spell that empowers the caster to produce a resounding auditory resonance that triggers a formidable shockwave emanating outwards. The audial chord that's produced gives the shockwave its potency, through the buildup of vibrational energy. To some degree, the caster feels the vibration and energy, like conducting a symphony of magic and sound, but they are unaffected by the dweomer's effect.
Range | self |
Duration | 1 round |
Area of Effect | 120° arc, 50 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | bard (2nd) |
Creatures weighing less than 500 pounds caught within the spell's area of effect, regardless of allegiance, are forcibly thrown back two combat hexes (10 feet) from the caster. Larger beings are pushed back one hex. All those affected are stunned for one round, as they recover from the blast.
Those in the midst of charging or running at the caster are caught and tossed, so that each suffers 1d6 damage from the wrenching effect of the spell's force. Additionally, those who are thrown into walls or other solid objects suffer 1d4 damage, while potentially others may be forced into dire circumstances, such as over the edge of a drop.