Difference between revisions of "Predict Beasts (sage ability)"

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Allows limited prediction of a beast's attack and movement, a skill gained through the protective transmission of knowledge from outside the character's mental ken. In the case of a cleric, this is clearly a case of protection by a greater power (the cleric's deity) – and such is the case with characters of other classes, believers or not.  The character's benefit from this knowledge is inherent, so that the knowledge exists when needed.
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[[File:Predict Beasts (sage ability).jpg|right|525px|thumb]]
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'''Predict Beasts''' is an [[Knowledge Points|authority]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Beasts (sage study)|Beasts]] grants a limited ability to predict a [[Beast|beast's]] [[Attacking in Combat|attack]] and movement. This ability stems from a protective transmission of knowledge that lies beyond the character's conscious understanding. For a [[Cleric (class)|cleric]], this can be interpreted as divine protection provided by their deity. For characters of other classes, believers or not, the ability manifests as an inherent benefit, ready to be used instinctively when needed.
  
When in melee with a beast, the character will know if the animal intends to attack the character, and with what part of its body: fang, tail, claw and so on – or if it will exempt the character during the next round.  The character will also know if the beast intends to take flight, give ground or use a special attack (say, a breath weapon) during the creature's next round. The character can then act on this information in whatever way that is possible (give warning, run, attack or take another action).
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When engaged in [[Melee|melee]] with a beast, the character gains an awareness of the animal's intentions. They can discern if the [[Animal|animal]] plans to attack them specifically, and if so, with what part of its body — be it [[Fangs (attack)|fangs]], [[Tail (attack)|tail]], [[Claw (attack)|claw]], or another form of attack. If the beast does not intend to target the character, they will know this as well. Additionally, the character can predict if the beast intends to retreat, reposition, or employ a special ability, such as a breath weapon, during the next round. This foreknowledge allows the character to act accordingly — whether to give warning, evade, attack, or choose another course of action.
  
The knowledge gives full ability of all the beast's next round, but only in relation to the character. The character may know that the beast will attack someone else, but will not know who, specifically.
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The ability provides complete insight into the beast's next round of actions but only in relation to the character. The character may also sense that the beast intends to attack another, though they will not know who the target will be. This limitation ensures the ability remains focused on the character's immediate interactions with the creature.
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See [[Beasts (sage study)|Beasts]]
 
  
[[Category:Lacks Image]]
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See also,<br>
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[[Cleric Sage Abilities]]<br>
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[[Legends & Folklore (sage field)]]
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 16:19, 18 January 2025

Predict Beasts (sage ability).jpg

Predict Beasts is an authority-status sage ability in the study of Beasts grants a limited ability to predict a beast's attack and movement. This ability stems from a protective transmission of knowledge that lies beyond the character's conscious understanding. For a cleric, this can be interpreted as divine protection provided by their deity. For characters of other classes, believers or not, the ability manifests as an inherent benefit, ready to be used instinctively when needed.

When engaged in melee with a beast, the character gains an awareness of the animal's intentions. They can discern if the animal plans to attack them specifically, and if so, with what part of its body — be it fangs, tail, claw, or another form of attack. If the beast does not intend to target the character, they will know this as well. Additionally, the character can predict if the beast intends to retreat, reposition, or employ a special ability, such as a breath weapon, during the next round. This foreknowledge allows the character to act accordingly — whether to give warning, evade, attack, or choose another course of action.

The ability provides complete insight into the beast's next round of actions but only in relation to the character. The character may also sense that the beast intends to attack another, though they will not know who the target will be. This limitation ensures the ability remains focused on the character's immediate interactions with the creature.


See also,
Cleric Sage Abilities
Legends & Folklore (sage field)