Difference between revisions of "Haze (cantrip)"

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[[File:Haze (cantrip).jpg|right|525px|thumb|]]
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'''Haze''' transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see.  The area of effect cannot be moved once the cantrip is emplaced.  Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
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{{Spelltable
 
{{Spelltable
 
| name = Haze
 
| name = Haze
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 3 rounds
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| duration = 3 [[Combat Round|rounds]]
| area of effect = 5 ft. circle, 7 ft. high
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| area of effect = 15 ft. radius, 7 ft. high
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
 
Transforms the air, so that it will become hazy, and therefore more difficult to see.
 
  
All attacks against creatures inside the area of effect are done at –1 [[Roll to Hit|to hit]]. Missile weapons fired at creatures where the line of sight is affected by the haze are done at –1 per hex beyond the haze itself. Thus, a creature three hexes behind the haze would be –3 to hit. Creatures attacking from inside the haze with melee weapons are -2 to hit.
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[[Attacking in Combat|Attacks]] from outside suffer a penalty of -1 [[Roll to Hit|to hit]] when made against creatures inside the haze. This applies to [[Missile Weapons|missiles]] fired through the haze. Those inside the haze attack at -2.
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If used in conjuction with fog cloud or wall of fog, the effects are compounded, so that both spells contribute to effects on weapons and vision.
  
Once the haze has been created it cannot be moved. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
 
  
 
See [[Illusionary Cantrips]]
 
See [[Illusionary Cantrips]]
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[[Category: Cantrips]][[Category: Don't Review until 2023]]

Latest revision as of 04:06, 6 May 2022

Haze (cantrip).jpg

Haze transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.

Haze
Range 20 ft.
Duration 3 rounds
Area of Effect 15 ft. radius, 7 ft. high
Casting Time 2 action points
Saving Throw none
Level cantrip

Attacks from outside suffer a penalty of -1 to hit when made against creatures inside the haze. This applies to missiles fired through the haze. Those inside the haze attack at -2.

If used in conjuction with fog cloud or wall of fog, the effects are compounded, so that both spells contribute to effects on weapons and vision.


See Illusionary Cantrips