Difference between revisions of "Vanity (spell)"
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| name = Vanity | | name = Vanity | ||
| range = 30 ft. | | range = 30 ft. | ||
− | | duration = 2 rounds per level | + | | duration = 2 [[Combat Round|rounds]] per [[Experience Level|level]] |
| area of effect = 2 creatures per level | | area of effect = 2 creatures per level | ||
| casting time = 1 round | | casting time = 1 round | ||
Line 19: | Line 19: | ||
Once the spell is broken, each person should be treated as free to decide for themselves if they should break the spell for others, or go on listening to the caster's words, since these must be the truth for the spell to function properly. | Once the spell is broken, each person should be treated as free to decide for themselves if they should break the spell for others, or go on listening to the caster's words, since these must be the truth for the spell to function properly. | ||
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+ | In a role-playing context, this spell can create interesting opportunities for character development and interactions. It may lead to the acquisition of followers and hirelings, or lay the groundwork for making workable alliances. The spell could be useful for making official speeches besides, as the character's need to get a point across might aid in gaining a consensus among multiple factions. | ||
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+ | [[Category: Bardic Spells]][[Category: Reviewed]] |
Latest revision as of 22:05, 6 November 2023
Vanity is a spell that affects affects individuals of higher intellect, compelling them to focus their undivided attention on the spellcaster. Those who fail their saving throw become so engrossed as to be oblivious to their surroundings, fixating solely on the caster. The dweomer gives no special ability to sway or manipulate the affected — however, they are compelled to both listen to the caster's words and to understand perfectly what the caster says, so long as the truth is spoken.
Range | 30 ft. |
Duration | 2 rounds per level |
Area of Effect | 2 creatures per level |
Casting Time | 1 round |
Saving Throw | negates |
Level | bard (1st) |
Contents
Thus, the caster could successfully convince listeners that they were in danger or that the caster's intentions are trustworthy. The spell could thence be used to build a rapport, explain the caster's intentions, or desires, thus obtaining a reasonable chance of gaining trust and support for the caster's position. Alternately, the spell could be used merely to distract others, keeping them focused and unaware of other actions that were taking place.
Breaking the Spell
Recipients can be roused out of the spell with a stern shake, pummelling or any direct attack that causes damage. However, anyone attempting to do so must first make a wisdom check, or else feel encouraged to listen also, as the others do, as a matter of politeness or group dynamics.
Once the spell is broken, each person should be treated as free to decide for themselves if they should break the spell for others, or go on listening to the caster's words, since these must be the truth for the spell to function properly.
In a role-playing context, this spell can create interesting opportunities for character development and interactions. It may lead to the acquisition of followers and hirelings, or lay the groundwork for making workable alliances. The spell could be useful for making official speeches besides, as the character's need to get a point across might aid in gaining a consensus among multiple factions.