Difference between revisions of "Identify Amphibians & Reptiles (sage ability)"

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'''Identify amphibians & reptiles''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Amphibians & Reptiles (sage study)|Amphibians & Reptiles]] which allows identification of both amphibians and reptiles, in whatever form they may take throughout their development. The skill provides identification of discarded skin casings and of eggs.
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[[File:Identify Amphibians & Reptiles (sage ability).jpg|right|525px|thumb]]
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'''Identify amphibians & reptiles''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Amphibians & Reptiles (sage study)|Amphibians & Reptiles]], enabling the character to recognise and classify amphibians and reptiles in all stages of their life cycle. This includes adult forms, larvae, hatchlings, eggs and discarded elements such as shed skin or fragments of shell. The character is able to determine the species or genus, whether the creature is natural or [[Monster|monstrous]], as well as its ecological role within the surrounding environment.
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When encountering these species, the ability also provides immediate insight into the animals primary combat threat. This includes recognition of the creature's typical number of [[Attacking in Combat|attacks]] per round, the limbs, jaws or appendages used in such attacks, its [[Armour Class|armour class]], estimated [[Hit Dice|hit dice]] and approximate weight or size. These assessments are based on physical features, musculature and observed signs such as tracks or drag-marks.
  
In addition to their identification, the character will also be aware — where monstrous forms of amphibians or reptiles occur — the principle threat the animal imposes. Specifically, knowledge of threat includes the number of [[Attacking in Combat|attacks]] the animal possesses per round, what parts of the body are used in attack, the [[Armour Class|armour class]] of the animal and its approximate weight and [[Hit Dice|hit dice]].
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If the creature carries a [[Poison (substance)|poison]] of known or visible variety, the character will recognise its presence. However, this ability does not confer knowledge of other special abilities, magical traits or supernatural defenses the creature may possess.
  
This knowledge includes if a reptile possesses a dangerous [[Poison (substance)|poison]], but does not extend to any other special attacks or defences an amphibian or reptile has.
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By examining soil, moisture and local plant life, the character may anticipate the likely presence or absence of certain species. Tracks, shed scales, claw marks and disturbances in the terrain may be read for age, direction of movement and behavioural context, such as whether the creature was hunting, retreating or nesting.  This allows the character to judge whether the creature is likely still nearby or has moved on. Observation of eggs includes the ability to estimate how close they are to hatching and whether the species tends to protect its young or abandon them. The character may also know whether hatchlings are aggressive or passive at birth, which can influence how the site should be approached.
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See also,<br>
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[[Amphibians]]<br>
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[[Animal Life (sage field)]]<br>
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[[Reptiles]]<br>
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 14:22, 16 April 2025

Identify Amphibians & Reptiles (sage ability).jpg

Identify amphibians & reptiles is an amateur-status sage ability in the study of Amphibians & Reptiles, enabling the character to recognise and classify amphibians and reptiles in all stages of their life cycle. This includes adult forms, larvae, hatchlings, eggs and discarded elements such as shed skin or fragments of shell. The character is able to determine the species or genus, whether the creature is natural or monstrous, as well as its ecological role within the surrounding environment.

When encountering these species, the ability also provides immediate insight into the animals primary combat threat. This includes recognition of the creature's typical number of attacks per round, the limbs, jaws or appendages used in such attacks, its armour class, estimated hit dice and approximate weight or size. These assessments are based on physical features, musculature and observed signs such as tracks or drag-marks.

If the creature carries a poison of known or visible variety, the character will recognise its presence. However, this ability does not confer knowledge of other special abilities, magical traits or supernatural defenses the creature may possess.

By examining soil, moisture and local plant life, the character may anticipate the likely presence or absence of certain species. Tracks, shed scales, claw marks and disturbances in the terrain may be read for age, direction of movement and behavioural context, such as whether the creature was hunting, retreating or nesting. This allows the character to judge whether the creature is likely still nearby or has moved on. Observation of eggs includes the ability to estimate how close they are to hatching and whether the species tends to protect its young or abandon them. The character may also know whether hatchlings are aggressive or passive at birth, which can influence how the site should be approached.


See also,
Amphibians
Animal Life (sage field)
Reptiles