Difference between revisions of "Falconry (sage study)"

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Enables the use of falcons, hawks, eagles and owls, as trained birds of prey, for hunting and communication. Along with the ability itself, falconry can serve as a status symbol, as it is seen as a sign of quality lineage and personal worth. The study includes the acquisition of falconry birds, taming, captive breeding, use for hunting and ultimately creating an association with the animal that resembles the mage's familiar.  Characters should be able to obtain several different birds, perhaps specializing in one species, with further abilities related to larger bird creatures such as griffons, hippogriffs, pegasi, perytons and even rocs.  While the focus of the study is not upon using these beasts as ridden mounts, there would be a unique set of abilities relating to communication and cooperation.  
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[[File:Falconry-study.jpg|right|560px|thumb]]
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'''Falconry''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Animal Training (sage field)|Animal Training]], which describes the gallant union between the character and bird, pursued for sport, for war — and for the companionship that results.  In essence, the falcon (hawk, eagle or owl) exists in a state of semi-captivity, a wildness that is tempered by training.  They are, naturally, commanded; but as the bird retains its capacity to act alone, and with ferociousness in attacking its prey, it is not correct to think of the [[Animal|animal]] as "tame." 
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Additionally, the falcon serves as a status symbol, for the mastery of these birds is viewed as a sign of quality lineage and personal worth. The sage abilities below reflect this, as well as the practical application of both lesser and greater birds as friends, servants and as a source of passion and love.
  
[[File:Falconry-study.jpg|thumb|640px|]]
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There are many types of bird that can be affected by the study; but until more research is accomplished, enabling a comprehensive deconstruction of the practice, it is presumed the character is in possession of a falcon or hawk and that these are, for game purposes, interchangeable; when possible, a distinctive clarification of how each type of bird will operate will be incorporated into these rules.
''This is a placeholder for further details.''
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If a character enters into the campaign with an amateur [[Knowledge Points|knowledge]] in this study, it is presumed that a trained and familiar bird is already in the character's possession, and that the two have developed a companionship of at least one year.
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The abilities below describe the possible actions within the study.
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== Sage Abilities ==
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The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
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=== Amateur Status ===
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* '''[[Bird Companionship (sage ability)|Bird Companionship]]''': gain personal satisfaction and increased experienced bonuses from the presence and use of falcons.
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* '''[[Rouse to Hunt (sage ability)|Rouse to Hunt]]''': send the falcon to hunt for game [[Food|food]].
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* '''[[Train Falcon (sage ability)|Train Falcon]]''': allows the falconer to educate a young bird so that it will perform as desired.
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* '''[[Waken Regard (sage ability)|Waken Regard]]''': gain opportunities to meet and conspire with persons of local authority.
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=== Authority Status ===
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* '''[[Bird Strike (sage ability)|Bird Strike]]''': gives the falcon bonuses when striking at an enemy.
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* '''[[Find & Catch Birds (sage ability)|Find & Catch Birds]]''': locate the birthplaces of wild birds, for training and breeding.
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* '''[[Rouse Admiration (sage ability)|Rouse Admiration]]''': capture the attention and impress persons with great power and status, gaining opportunities.
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* '''[[Send Home (sage ability)|Send Home]]''': send the falcon with a message to a location and person the bird has been trained to recognize.
 
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=== Expert Status ===
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* '''[[Bird Whispering (sage ability)|Bird Whispering]]''': gain the natural ability to speak with birds of all kinds.
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* '''[[Breed Falcon (sage ability)|Breed Falcon]]''': raise and manipulate falcons and other birds with skill in producing superior offspring.
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* '''[[Gather Bird Loyalty (sage ability)|Counsel Bird Loyalty]]''': gain the friendship of unnatural birds, such as the giant eagle, griffon, hippogriff and so on.
 
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See Also,<br>
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Assassin's Sage Abilities<br>
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=== Sage Status ===
Fighter Sage Abilities<br>
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* '''[[Falcon Familiar (sage ability)|Falcon Familiar]]''': empower a falcon with supernatural gifts.
Paladin Sage Abilities<br>
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Ranger Sage Abilities
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See also,<br>
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[[Assassin Sage Abilities]]<br>
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[[Fighter Sage Abilities]]<br>
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[[Paladin Sage Abilities]]<br>
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[[Ranger Sage Abilities]]

Latest revision as of 22:03, 3 July 2022

Falconry-study.jpg

Falconry is a sage study in the field of Animal Training, which describes the gallant union between the character and bird, pursued for sport, for war — and for the companionship that results. In essence, the falcon (hawk, eagle or owl) exists in a state of semi-captivity, a wildness that is tempered by training. They are, naturally, commanded; but as the bird retains its capacity to act alone, and with ferociousness in attacking its prey, it is not correct to think of the animal as "tame."

Additionally, the falcon serves as a status symbol, for the mastery of these birds is viewed as a sign of quality lineage and personal worth. The sage abilities below reflect this, as well as the practical application of both lesser and greater birds as friends, servants and as a source of passion and love.

There are many types of bird that can be affected by the study; but until more research is accomplished, enabling a comprehensive deconstruction of the practice, it is presumed the character is in possession of a falcon or hawk and that these are, for game purposes, interchangeable; when possible, a distinctive clarification of how each type of bird will operate will be incorporated into these rules.

If a character enters into the campaign with an amateur knowledge in this study, it is presumed that a trained and familiar bird is already in the character's possession, and that the two have developed a companionship of at least one year.

The abilities below describe the possible actions within the study.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Bird Companionship: gain personal satisfaction and increased experienced bonuses from the presence and use of falcons.
  • Rouse to Hunt: send the falcon to hunt for game food.
  • Train Falcon: allows the falconer to educate a young bird so that it will perform as desired.
  • Waken Regard: gain opportunities to meet and conspire with persons of local authority.


Authority Status

  • Bird Strike: gives the falcon bonuses when striking at an enemy.
  • Find & Catch Birds: locate the birthplaces of wild birds, for training and breeding.
  • Rouse Admiration: capture the attention and impress persons with great power and status, gaining opportunities.
  • Send Home: send the falcon with a message to a location and person the bird has been trained to recognize.


Expert Status

  • Bird Whispering: gain the natural ability to speak with birds of all kinds.
  • Breed Falcon: raise and manipulate falcons and other birds with skill in producing superior offspring.
  • Counsel Bird Loyalty: gain the friendship of unnatural birds, such as the giant eagle, griffon, hippogriff and so on.


Sage Status


See also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities