Difference between revisions of "Hold Animal (spell)"
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| casting time = 2 [[Combat Round|rounds]] | | casting time = 2 [[Combat Round|rounds]] | ||
| save = negates | | save = negates | ||
− | | level = [[Druid 3rd Level Spells|druid (3rd)]] | + | | level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Druid 3rd Level Spells|druid (3rd)]] |
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Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves. | Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves. | ||
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+ | [[Category: Bardic Spells]][[Category: Druidical Spells]] |
Latest revision as of 20:48, 20 June 2022
Hold Animal holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw. The spell affects animals only; it has no effect against magical creatures such as manticores, gorgons, harpies, chimera, fire salamanders, flame snakes, nightmares and so on.
Range | 80 ft. |
Duration | 2 rounds per level |
Area of Effect | up to 4 creatures |
Casting Time | 2 rounds |
Saving Throw | negates |
Level | bard (3rd); druid (3rd) |
Held animals can take no action; however, if a creature is struck or attacked, the spell’s influence on that creature will be broken.
Creatures with less hit dice than the level of the caster suffer a –2 penalty to their saves.