Difference between revisions of "Hold Animal (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "'''Hold Animal''' holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw. The spell affects...")
 
 
(One intermediate revision by one other user not shown)
Line 8: Line 8:
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
 
| save = negates
 
| save = negates
| level = [[Druid 3rd Level Spells|druid (3rd)]]
+
| level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Druid 3rd Level Spells|druid (3rd)]]
 
}}
 
}}
  
Line 14: Line 14:
  
 
Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves.
 
Creatures with less [[Hit Dice|hit dice]] than the level of the caster suffer a –2 penalty to their saves.
 +
 +
[[Category: Bardic Spells]][[Category: Druidical Spells]]

Latest revision as of 20:48, 20 June 2022

Hold Animal holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw. The spell affects animals only; it has no effect against magical creatures such as manticores, gorgons, harpies, chimera, fire salamanders, flame snakes, nightmares and so on.

Hold Animal
Range 80 ft.
Duration 2 rounds per level
Area of Effect up to 4 creatures
Casting Time 2 rounds
Saving Throw negates
Level bard (3rd); druid (3rd)

Held animals can take no action; however, if a creature is struck or attacked, the spell’s influence on that creature will be broken.

Creatures with less hit dice than the level of the caster suffer a –2 penalty to their saves.