Difference between revisions of "Invisibility, 10 ft. Radius (spell)"
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{{Spelltable | {{Spelltable | ||
− | | name = | + | | name = Invisibility, 10 ft. Radius |
| range = self | | range = self | ||
− | | duration = see | + | | duration = see text; see the spell [[Invisibility (spell)|invisibility]] |
− | | area of effect = 10 ft. radius; see | + | | area of effect = 10 ft. radius; see text |
| casting time = 2 rounds | | casting time = 2 rounds | ||
| save = none | | save = none | ||
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Creatures made invisible by this means must remain within 30 feet of the caster (six combat hexes) in order to retain their invisibility. Apart from this, the usual rules that apply to the 2nd level spell invisibility also apply with respect to otherwise breaking the spell or being seen. | Creatures made invisible by this means must remain within 30 feet of the caster (six combat hexes) in order to retain their invisibility. Apart from this, the usual rules that apply to the 2nd level spell invisibility also apply with respect to otherwise breaking the spell or being seen. | ||
− | [[Category: Magical Spells]] | + | [[Category: Magical Spells]][[Category: Illusionary Spells]] |
Latest revision as of 21:51, 21 June 2022
Invisibility, 10 ft. Radius imparts the effects of the invisibility spell to all those creatures located within 10 feet of the caster, up to a maximum of 26 small or medium-sized creatures. Larger creatures count as 2 smaller creatures per combat hex they would normally occupy.
Range | self |
Duration | see text; see the spell invisibility |
Area of Effect | 10 ft. radius; see text |
Casting Time | 2 rounds |
Saving Throw | none |
Level | illusionist (3rd), mage (3rd) |
Creatures made invisible by this means must remain within 30 feet of the caster (six combat hexes) in order to retain their invisibility. Apart from this, the usual rules that apply to the 2nd level spell invisibility also apply with respect to otherwise breaking the spell or being seen.