Difference between revisions of "Yawn (cantrip)"

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[[File:Yawn (cantrip).jpg|right|525px|thumb]]
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'''Yawn''' is a cantrip that compels the targeted creature to involuntarily open its [[Jaws (attack)|jaws]] and stretch these parts three times, over the space of 1 [[Combat Round|round]] (12 seconds).  Creatures are allowed a saving throw; if this fails, the creature is unable to make any [[Attacking in Combat|attacks]] during the current round, nor the subsequent round thereafter.
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{{Spelltable
 
{{Spelltable
 
| name = Yawn
 
| name = Yawn
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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
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Causes the affected creature to open its jaws and stretch its upper body involuntarily.
 
  
Creatures who fail saving throw will yawn, making no [[Attacking in Combat|attacks]] that round, and none with their mouths the round after. Thus, a lion would not attack at all the first round, and would attack only with its [[Claw (attack)|claws]] the second.
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For example, a [[Lion|lion]] affected by the cantrip would be forced to abstain from attacking entirely in the first round while it stood there yawning; and then it would be able to attack or defend itself with only its two [[Claw (attack)|claws]] the round thereafter.
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There is no relationship between the yawn and the desire for the creature to [[Sleep (spell)|sleep]]; creatures affected by the cantrip aren't made sleepy, and aren't drowsy in any sense afterwards.
  
There are no relationships between the yawn cantrip and the [[Sleep (spell)|sleep spell]], though this was previously understood to be the case.
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The cantrip has the additional value of detaching creatures that attack using the jaws to crush victims, or drain their blood.  As the jaws widen, any creatures that are held prisoner are free to escape — or, if [[Stun Lock|stunned]], can be pulled free by others.
  
The cantrip will also cause creatures with mouths who [[Blood Drain|drain blood]] or otherwise burrow into the body, such as bloodworms, leeches and rot grub, to open their jaws and thus be more easily removed.
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Note that the cantrip has no effect upon creatures without mouths in the traditional sense, such as [[Slime Moulds (sage study)|jellies]] or [[Shambling Mound|shambling creatures]].
  
The cantrip is effective only against creatures with mouths.
 
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
  
[[Category: Lacks Image]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 22:59, 15 October 2023

Yawn (cantrip).jpg

Yawn is a cantrip that compels the targeted creature to involuntarily open its jaws and stretch these parts three times, over the space of 1 round (12 seconds). Creatures are allowed a saving throw; if this fails, the creature is unable to make any attacks during the current round, nor the subsequent round thereafter.

Yawn
Range 10 ft.
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

For example, a lion affected by the cantrip would be forced to abstain from attacking entirely in the first round while it stood there yawning; and then it would be able to attack or defend itself with only its two claws the round thereafter.

There is no relationship between the yawn and the desire for the creature to sleep; creatures affected by the cantrip aren't made sleepy, and aren't drowsy in any sense afterwards.

The cantrip has the additional value of detaching creatures that attack using the jaws to crush victims, or drain their blood. As the jaws widen, any creatures that are held prisoner are free to escape — or, if stunned, can be pulled free by others.

Note that the cantrip has no effect upon creatures without mouths in the traditional sense, such as jellies or shambling creatures.


See Person-affecting Cantrips