Difference between revisions of "Snake Charm (spell)"

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[[File:Snake Charm (spell).jpg|right|490px|thumb]]
 
[[File:Snake Charm (spell).jpg|right|490px|thumb]]
'''Snake charm''' allows the caster, through gestures, instrument or song, to still the actions of [[Snake|snakes]] and other [[Reptiles|reptiles]], mesmerizing them.  Only natural [[Animal|animals]] are affected.  The caster is able to maintain the charm against one or more creatures, even shifting the effect from creature to creature, so long as the number of [[Hit Dice|hit dice]] affected in any [[Combat Round|round]] remains within the area of effect.  
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'''Snake charm''' is a spell that allows the caster, using gestures, musical instruments, or song, to calm the movements of [[Snake|snakes]] and other [[Reptiles|reptiles]], mesmerizing them.  The magic affects only natural [[Animal|animals]].
  
 
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This attention does not count as [[Spellcasting|concentrating]] on the spell.  For the duration of the spell, the caster may forego the charm long enough to swing, cast a different spell or whatever ... returning to charm the animals when convenient.  While charmed, those affected will gently sway, lifting themselves from the ground as much as possibleWhen released during the caster's round, the creature will automatically lose their first attack in recovering itself.
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One or more of these creatures may be enchanted, as the caster makes each affected creature behave as desiredOnce taken over, the snake or reptile must remain in the established area of effect.
  
There is no saving throw; however, once a creature is [[Attacking in Combat|attacked]], regardless of whether [[Damage (hit points)|damage]] is bestowed, that individual will be freed from being charmed for the remaining duration of the spell.
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No concentration is necessary to maintain this control.  The caster may therefore enter into [[Combat|combat]], cast other spells and so on, during which time the affected creatures will lift themselves from the ground and gently sway in place.  When released from the charm, the creature automatically loses its first attack while recovering.
  
It is possible, then, to maintain control over even an enormous snake long enough to slip past to safety, by intermittently controlling it round to round while moving forward.
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There's no saving throw.  If a creature is [[Attacking in Combat|attacked]] and hit for [[Damage (hit points)|damage]], however, the charm is broken for that specific animal.
  
[[Category: Clerical Spells]][[Category: Don't Review until 2022]]
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== Putting the Spell in Use ==
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Presumably, if coupled with [[Speak with Animals (spell)|speak with animals]], a snake could be controlled long enough to make it complicit of its own free will.  The spell could be used to collect snakes and release them when desired, as a form of attack, or for making them part of a trap.  Naturally, as shown in the image, snakes could be employed in some form of performance.  In a campaign involving the management of a zoo or menagerie, snake charm could be used to handle and care for reptilian exhibits.
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[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 20:20, 16 October 2023

Snake Charm (spell).jpg

Snake charm is a spell that allows the caster, using gestures, musical instruments, or song, to calm the movements of snakes and other reptiles, mesmerizing them. The magic affects only natural animals.

Snake Charm
Range 30 ft.
Duration 4-14 rounds
Area of Effect 2 hit dice per level
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

One or more of these creatures may be enchanted, as the caster makes each affected creature behave as desired. Once taken over, the snake or reptile must remain in the established area of effect.

No concentration is necessary to maintain this control. The caster may therefore enter into combat, cast other spells and so on, during which time the affected creatures will lift themselves from the ground and gently sway in place. When released from the charm, the creature automatically loses its first attack while recovering.

There's no saving throw. If a creature is attacked and hit for damage, however, the charm is broken for that specific animal.

Putting the Spell in Use

Presumably, if coupled with speak with animals, a snake could be controlled long enough to make it complicit of its own free will. The spell could be used to collect snakes and release them when desired, as a form of attack, or for making them part of a trap. Naturally, as shown in the image, snakes could be employed in some form of performance. In a campaign involving the management of a zoo or menagerie, snake charm could be used to handle and care for reptilian exhibits.