Difference between revisions of "Creak (cantrip)"

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[[File:Creak (cantrip).jpg|right|525px|thumb]]
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'''Creak''' is a cantrip that causes a creaking noise like the harsh scrape of metal meeting metal or wood against wood. It echoes the familiar sounds of a rusty door opening, a sign swaying and squeaking in the breeze, or wooden slats yielding to a subtle change in weight.
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{{Spelltable
 
{{Spelltable
 
| name = Creak
 
| name = Creak
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 1 round; see below
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| duration = 1 [[Combat Round|round]]; see text
| area of effect = 20 ft. circle, up to 1 creature or object
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| area of effect = 20 ft. circle, up to 1 creature<br>or object
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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The noise, with its piercing resonance, has the potential to distract anyone within 30 ft.; those who fail their [[Saving Throws|saving throw]] are given a penalty of -1 to their [[Initiative|initiative]] if immediately thereafter engaged in combat. 
  
Produces a creaking sound, similar to a door opening or closing.
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== Alteration to Wood ==
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If the cantrip is cast upon an object made of wood, it changes the moisture content within, causing the material to expand or contract in a way that causes it to creak thereafter, any time the affected object is moved against another.  Thus a door hinge can be made to permanently creak, or the lid of a chest, a piece of furniture when sat upon or the joint in a floor.  Such can be used as a warning that someone is attempting to approach, or is investigating the objects of a room.  The area of the alteration is very small, just one foot in diameter.
  
The sound will serve as a distraction up to a 20 ft. distance, so that one chosen individual will need to make save, or else suffer a one round 2 point penalty to their [[Armour Class|armour class]].
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One such alteration may be made per [[Experience Level|level]] of the caster.  When that limit is reached, each new invocation of the cantrip removes the earliest former alteration.
  
The cantrip will also cause an actual hinge to creak whenever its used. The creak can be cured with 8 ounces of oil.
 
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 17:17, 26 November 2023

Creak (cantrip).jpg

Creak is a cantrip that causes a creaking noise like the harsh scrape of metal meeting metal or wood against wood. It echoes the familiar sounds of a rusty door opening, a sign swaying and squeaking in the breeze, or wooden slats yielding to a subtle change in weight.

Creak
Range 10 ft.
Duration 1 round; see text
Area of Effect 20 ft. circle, up to 1 creature
or object
Casting Time 2 action points
Saving Throw negates
Level cantrip

The noise, with its piercing resonance, has the potential to distract anyone within 30 ft.; those who fail their saving throw are given a penalty of -1 to their initiative if immediately thereafter engaged in combat.

Alteration to Wood

If the cantrip is cast upon an object made of wood, it changes the moisture content within, causing the material to expand or contract in a way that causes it to creak thereafter, any time the affected object is moved against another. Thus a door hinge can be made to permanently creak, or the lid of a chest, a piece of furniture when sat upon or the joint in a floor. Such can be used as a warning that someone is attempting to approach, or is investigating the objects of a room. The area of the alteration is very small, just one foot in diameter.

One such alteration may be made per level of the caster. When that limit is reached, each new invocation of the cantrip removes the earliest former alteration.


See Haunting Sound Cantrips