Difference between revisions of "Auroch (wild cattle)"

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{{Bestiarychart
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{| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;"
| name = Cattle (wild Auroch)
+
|-
| species = bovine (auroch)
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| '''Type''' || '''cow''' || '''bull'''
| noapp = 3–30
+
|-
| behaviour = herd
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| '''Species''' || colspan="2"|bovine
| range = [[Steppe (range)|steppe]], [[Woodland (range)|woodland]]
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|-
| size = 5½ ft. at shoulder
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| '''No. Appearing''' || 3-30 || 1-4
| weight = 1,500 lbs.
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|-
| int = 1
+
| '''Behaviour''' || colspan="2"|herd
| AC = 6
+
|-
| HD = 4
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| '''[[List of Ranges|Range]]''' || colspan="2"|[[Steppe (range)|steppe]], [[Woodland (range)|woodland]]
| AP = 6
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|-
| stride = 14
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| '''Size''' || 5½ ft. at shoulder || 6 ft. at shoulder
| THAC0 = 17
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|-
| hpdie = d12
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| '''Weight''' || 1,500 lbs. || 1,950 lbs.
| attack = horn/horn
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|-
| dmg = 1–8/1–8
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| '''[[Intelligence (ability stat)|Intelligence]]''' || 1 || 2
| special = [[Charging|charging]], [[Trampling|trampling]]
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|-
}}
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| '''[[Armour Class]]''' || 6 || 5
 
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|-
{{Bestiarychart
+
| '''[[Hit Dice]]''' || 4 || 5
| name = Bull (wild Auroch)
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|-
| species = bovine (auroch)
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| '''[[Action Points]]''' || 6 || 7
| noapp = —
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|-
| behaviour = herd
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| '''[[Movement (stride)|Max. Stride]]''' || colspan="2"|14
| range = steppe, woodland
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|-
| size = 6 ft. at shoulder
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| '''[[THAC0]]''' || colspan="2"|18
| weight = 1,950 lbs.
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|-
| int = 2
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| '''[[Hit Points per Die|Hp/Die]]''' || d12 || 2d6
| AC = 5
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|-
| HD = 5
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| '''Attack Form''' || colspan="2"|'''2''': two [[Horn (attack)|horns]]
| AP = 7
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|-
| THAC0 = 16
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| '''[[Damage (hit points)|Damage]]''' || horn (1-8) || horn (1-10)
| hpdie = 2d6
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|-
| attack = horn/horn
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| '''Special Attack''' || colspan="2"|[[Charging|charging]], [[Trampling (attack)|trampling]]
| dmg = 1–10/1–10
+
|}
| special = charge, trample
 
}}
 
 
 
Also known as aurochs, the ancestor of domestic cattle, related to the water buffalo and yak. Surprisingly, they are not naturally plains animals; they prefer to inhabit forest lands in temperate and sub-tropic zones, stretching from Eastern Europe to the Pacific Ocean. They are not indigenous to the New World.
 
  
 +
'''Auroch''' are the wild ancestor of domestic cattle, related to the water buffalo and yak. Surprisingly, they are not naturally plains animals; they prefer to inhabit forest lands in temperate and sub-tropic zones, stretching from Eastern Europe to the Pacific Ocean. They are not indigenous to the New World.
 +
[[File:Auroch.jpg|left|385px|thumb]]
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__TOC__
 
Aurochs tend to move through their habitat in single file, hiding their numbers. If attacked, they will gather together to defend themselves, almost always charging initially once they come close enough and then standing to fight. Their horns will measure between 20 to 30 in. from the skull to point, and are usually used to butt opponents; gores only occur on a natural 20. They are able to attack more than one person in front of them each round. The horns may be up to 8 inches in diameter at the base.
 
Aurochs tend to move through their habitat in single file, hiding their numbers. If attacked, they will gather together to defend themselves, almost always charging initially once they come close enough and then standing to fight. Their horns will measure between 20 to 30 in. from the skull to point, and are usually used to butt opponents; gores only occur on a natural 20. They are able to attack more than one person in front of them each round. The horns may be up to 8 inches in diameter at the base.
  
 
Though they travel in herds, picking their way among the trees, they do not charge as a group nor do they stampede. If approached, however, individuals will charge almost at once, dropping their heads and launching themselves forward 3–4 hexes (15–20 ft.) to strike with the full weight of their bodies. They will cause 4–16 damage if they hit this way. Any creature that is stunned will be knocked down and trampled by the auroch for 1–4 additional damage.
 
Though they travel in herds, picking their way among the trees, they do not charge as a group nor do they stampede. If approached, however, individuals will charge almost at once, dropping their heads and launching themselves forward 3–4 hexes (15–20 ft.) to strike with the full weight of their bodies. They will cause 4–16 damage if they hit this way. Any creature that is stunned will be knocked down and trampled by the auroch for 1–4 additional damage.
  
Calves are born in the spring. During this time, the herd will usually find plenty of food in their feeding grounds and will not begin to travel long distances until the calves are old enough to keep up. They will usually move into empty valleys in the winter and seek highlands in the summer.
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Calves are born in the spring. During this time, the herd will usually find plenty of [[Feed|food]] in their feeding grounds and will not begin to travel long distances until the calves are old enough to keep up. They will usually move into empty valleys in the winter and seek highlands in the summer.
  
Auroch Bulls will be larger than cows and very threatening. A herd will typically have one bull per three cows, and these will usually move as a separate herd once the calves have grown, beginning in summer. Once a bull becomes aware of a potential threat, the bull will begin to stalk, paralleling the threat as it moves around the herd, slowly closing if it can and seeking an opportunity to charge.
+
Auroch Bulls will be larger than cows and very threatening. A herd will typically have one bull per three cows, and these will usually move as a separate herd once the calves have grown, beginning in summer. Once a bull becomes aware of a potential threat, the bull will begin to stalk, paralleling the threat as it moves around the herd, slowly closing if it can and seeking an opportunity to charge. They are better able to protect themselves, as well, and because of their wariness are considered to have a higher intelligence than other aurochs.
  
The bull moves faster and can charge from 4–5 hexes (20–25 ft.) away. It will cause 5–20 damage if it hits with a charge but will still trample [[Stun Lock|stunned]] defenders for only 1–4 damage. They are better able to protect themselves, as well, and because of their wariness are considered to have a higher intelligence than other aurochs.
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== Advantages ==
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The bull will move faster than a cow and will '''charge''' from up to 14 [[Combat Hex|hexes]] away. When hitting with a charge, they are able to cause double-[[Damage (hit points)|damage]] with either their left or right horn.  They will also '''trample''' following a charge for 1-4 additional damage, complimenting the [[Incidental Damage|incidental damage]] they cause.
  
  
 
See [[Bestiary]]
 
See [[Bestiary]]
 
[[Category: Lacks Image]][[Category: Needs Rewrite]]
 

Latest revision as of 01:38, 4 September 2023

Type cow bull
Species bovine
No. Appearing 3-30 1-4
Behaviour herd
Range steppe, woodland
Size 5½ ft. at shoulder 6 ft. at shoulder
Weight 1,500 lbs. 1,950 lbs.
Intelligence 1 2
Armour Class 6 5
Hit Dice 4 5
Action Points 6 7
Max. Stride 14
THAC0 18
Hp/Die d12 2d6
Attack Form 2: two horns
Damage horn (1-8) horn (1-10)
Special Attack charging, trampling

Auroch are the wild ancestor of domestic cattle, related to the water buffalo and yak. Surprisingly, they are not naturally plains animals; they prefer to inhabit forest lands in temperate and sub-tropic zones, stretching from Eastern Europe to the Pacific Ocean. They are not indigenous to the New World.

Auroch.jpg

Contents

Aurochs tend to move through their habitat in single file, hiding their numbers. If attacked, they will gather together to defend themselves, almost always charging initially once they come close enough and then standing to fight. Their horns will measure between 20 to 30 in. from the skull to point, and are usually used to butt opponents; gores only occur on a natural 20. They are able to attack more than one person in front of them each round. The horns may be up to 8 inches in diameter at the base.

Though they travel in herds, picking their way among the trees, they do not charge as a group nor do they stampede. If approached, however, individuals will charge almost at once, dropping their heads and launching themselves forward 3–4 hexes (15–20 ft.) to strike with the full weight of their bodies. They will cause 4–16 damage if they hit this way. Any creature that is stunned will be knocked down and trampled by the auroch for 1–4 additional damage.

Calves are born in the spring. During this time, the herd will usually find plenty of food in their feeding grounds and will not begin to travel long distances until the calves are old enough to keep up. They will usually move into empty valleys in the winter and seek highlands in the summer.

Auroch Bulls will be larger than cows and very threatening. A herd will typically have one bull per three cows, and these will usually move as a separate herd once the calves have grown, beginning in summer. Once a bull becomes aware of a potential threat, the bull will begin to stalk, paralleling the threat as it moves around the herd, slowly closing if it can and seeking an opportunity to charge. They are better able to protect themselves, as well, and because of their wariness are considered to have a higher intelligence than other aurochs.

Advantages

The bull will move faster than a cow and will charge from up to 14 hexes away. When hitting with a charge, they are able to cause double-damage with either their left or right horn. They will also trample following a charge for 1-4 additional damage, complimenting the incidental damage they cause.


See Bestiary