Difference between revisions of "Jackalwere"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 18: Line 18:
 
}}
 
}}
  
 +
'''Jackalwere''' are humanoids with a jackal's head and human-like bodies are covered with stiff, thin curly hair overtop a dark complexion.  Though usually confused with lycanthropy, jackalweres do not suffer from, or spread this disease; the notion that these creatures are lycanthropes has arisen from the jackalwere's ability to spontaneously alter their appearance through a natural ability resembling the illusionary '''alter self''' spell.  This is further complicated by the creature's habit of sometimes communicating through barking and sometimes through normal common speech.
  
  

Revision as of 14:56, 1 September 2020

Jackalwere
Species humanoid
No. Appearing 3–12
Behaviour clan
Range desert, savanna
Size 5 ft. 2 in. tall
Weight 112 lbs.
Intelligence 12
Armour Class 4
Hit Dice 4
Action Points 5
Max. Stride {{{stride}}}
THAC0 17
Hp/Die d6
Attack Forms claw, by weapon type
Damage 2–8, varies
Special Attacks alter self, dexterity (16), iron
or magic to hit, sleep

Jackalwere are humanoids with a jackal's head and human-like bodies are covered with stiff, thin curly hair overtop a dark complexion. Though usually confused with lycanthropy, jackalweres do not suffer from, or spread this disease; the notion that these creatures are lycanthropes has arisen from the jackalwere's ability to spontaneously alter their appearance through a natural ability resembling the illusionary alter self spell. This is further complicated by the creature's habit of sometimes communicating through barking and sometimes through normal common speech.


WORKING...

See Bestiary