Difference between revisions of "Electric Eel"

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| '''[[Damage (hit points)|Damage]]''' || 1-3 || 2-5
 
| '''[[Damage (hit points)|Damage]]''' || 1-3 || 2-5
 
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| '''Special Attack''' || colspan="2"|[[Blood Drain|blood drain]], [[Electro-based Attacks|electric shock]],<br>[[Natural Immunities|immune to electricity]]
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| '''Special Attack''' || colspan="2"|[[Blood Drain|blood drain]], [[Electrical-based Attacks|electric shock]],<br>[[Natural Immunities|immune to electricity]]
 
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'''Electric eels''' inhabit warm, slow-moving fresh waters, including rivers, marshes and flooded lowlands where visibility is poor and the bottom is soft with silt or vegetation. It is a long, muscular fish capable of generating powerful electrical discharges, which it uses both to defend itself and to disable prey.
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Electric eels are often encountered in groups or in waters shared with other aquatic creatures, making their presence particularly hazardous in confined or shallow areas where escape is limited. Characters entering such waters may have little warning before encountering the creature, especially in murky conditions where the eel cannot be easily seen.
  
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When the eel is disturbed, or believes it is encountering prey, it releases an electric jolt that will affect any creature within 15 ft. This sudden burst of electrical energy radiates outward in all directions, causing 3-24 damage to adjacent creatures 1 [[Combat Hex|hex] away, 2-16 to those 2 hexes away and 1-8 to those at 3 hexes. The effect is immediate and requires no attack roll. The eel itself is '''immune to electrical effects''', including its own discharge and similar electrical attacks. Its body is adapted to insulate its vital functions while directing the current outward.
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The discharge may be released once per hour, during which time the creature relies on its physical movement to evade threats or to position itself for a later strike. The eel is not aggressive unless disturbed, but when confined or approached too closely, it will employ its shock without hesitation. Characters in any case need not fear a bite from the creature, as it's method of attacking prey is to [[Stun Lock|stun]] and swallow; it will not attempt to do the latter with any creature that weighs more than 15 lb.
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
 
[[Category: Lacks Image]]
 
[[Category: Lacks Image]]

Revision as of 10:53, 14 April 2026

Type Electric Eel Marine Variety
Species ray-finned fish
No. Appearing 2-8 1-3
Behaviour solitary
Range profundal, wetland intertidal
Size 6 to 7 ft. long 10 ft. long
Weight 44 lbs. 146 lbs.
Intelligence 0 0
Armour Class 9 8
Hit Dice 2 3
Action Points 4 4
Max. Stride 9 8
THAC0 20 19
Hp/Die d4 d6
Attack Form suction-bite
Damage 1-3 2-5
Special Attack blood drain, electric shock,
immune to electricity

Electric eels inhabit warm, slow-moving fresh waters, including rivers, marshes and flooded lowlands where visibility is poor and the bottom is soft with silt or vegetation. It is a long, muscular fish capable of generating powerful electrical discharges, which it uses both to defend itself and to disable prey.

Electric eels are often encountered in groups or in waters shared with other aquatic creatures, making their presence particularly hazardous in confined or shallow areas where escape is limited. Characters entering such waters may have little warning before encountering the creature, especially in murky conditions where the eel cannot be easily seen.

When the eel is disturbed, or believes it is encountering prey, it releases an electric jolt that will affect any creature within 15 ft. This sudden burst of electrical energy radiates outward in all directions, causing 3-24 damage to adjacent creatures 1 [[Combat Hex|hex] away, 2-16 to those 2 hexes away and 1-8 to those at 3 hexes. The effect is immediate and requires no attack roll. The eel itself is immune to electrical effects, including its own discharge and similar electrical attacks. Its body is adapted to insulate its vital functions while directing the current outward.

The discharge may be released once per hour, during which time the creature relies on its physical movement to evade threats or to position itself for a later strike. The eel is not aggressive unless disturbed, but when confined or approached too closely, it will employ its shock without hesitation. Characters in any case need not fear a bite from the creature, as it's method of attacking prey is to stun and swallow; it will not attempt to do the latter with any creature that weighs more than 15 lb.

See Bestiary