Difference between revisions of "Protection from Lightning (spell)"

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(Created page with "'''Protection from Lightning''' removes any threat from electrical or lightning attacks in a 10 foot circle around the caster, allowing all within that area to endure a direct...")
 
 
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'''Protection from Lightning''' removes any threat from electrical or lightning attacks in a 10 foot circle around the caster, allowing all within that area to endure a direct lightning strike or lightning breath weapon without harm.
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[[File:Protection from Lightning (spell).jpg|right|525px|thumb]]
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'''Protection from Lightning''' is a spell that nullifies all electrical damage within a 10-foot radius around the caster. Those inside the protected zone are completely unharmed by direct [[Lightning|lightning]] strikes, both magical or natural, including such things as a [[Breath Weapon|dragon's breath]].  The effect extends to ambient electricity, rendering individuals immune to shocks from conductive surfaces, charged weapons and naturally occurring electrical creatures like [[Electric Eel|electric eels]] or storm [[Elemental|elementals]].
  
 
{{Spelltable
 
{{Spelltable
 
| name = Protection from Lightning
 
| name = Protection from Lightning
 
| range = touch
 
| range = touch
| duration = 1 round per level
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| duration = 1 [[Combat Round|round]] per [[Experience Level|level]]
 
| area of effect = 10 ft. diameter circle
 
| area of effect = 10 ft. diameter circle
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
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| level = [[Druid 4th Level Spells|druid (4th)]]
 
| level = [[Druid 4th Level Spells|druid (4th)]]
 
}}
 
}}
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While under the spell's influence, any [[Saving Throws|saving throws]] required to resist lightning-based attacks are automatically considered successful. This ensures that even if an attack normally carries additional effects beyond [[Damage (hit points)|damage]], such as [[Stun Lock|stunning]] or [[Paralysis|paralysis]], those protected by the spell remain unaffected. The spell's field is not a physical barrier and does not deflect or dissipate lightning — electrical energy may still arc or flash within the area, but it will pass through without causing harm.
  
The recipients are also rendered immune to ambient electricity from conducting features or creatures such as the electric eel.  
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The spell does not provide resistance beyond its area of effect. Any creature stepping outside the 10-foot radius immediately loses protection. However, as long as they remain within range of the caster, they are fully safeguarded. The protection extends only to creatures and does not ground or nullify electricity in objects, meaning [[Armour List|metal armour]] or [[Weapons List|weapons]] still conduct electricity outside the spell's bounds.
  
All saves against lightning attacks are considered to have been successful.
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Once cast, the effect remains stable, requiring no further concentration. The spell offers no protection from magical effects that resemble lightning but do not deal electrical damage, such as [[Illusion|illusions]] or radiant storm magic. The duration persists until the spell's time expires or the caster is incapacitated.
  
[[Category: Druidical Spells]]
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[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 15:41, 7 March 2025

Protection from Lightning (spell).jpg

Protection from Lightning is a spell that nullifies all electrical damage within a 10-foot radius around the caster. Those inside the protected zone are completely unharmed by direct lightning strikes, both magical or natural, including such things as a dragon's breath. The effect extends to ambient electricity, rendering individuals immune to shocks from conductive surfaces, charged weapons and naturally occurring electrical creatures like electric eels or storm elementals.

Protection from Lightning
Range touch
Duration 1 round per level
Area of Effect 10 ft. diameter circle
Casting Time 2 rounds
Saving Throw none
Level druid (4th)

While under the spell's influence, any saving throws required to resist lightning-based attacks are automatically considered successful. This ensures that even if an attack normally carries additional effects beyond damage, such as stunning or paralysis, those protected by the spell remain unaffected. The spell's field is not a physical barrier and does not deflect or dissipate lightning — electrical energy may still arc or flash within the area, but it will pass through without causing harm.

The spell does not provide resistance beyond its area of effect. Any creature stepping outside the 10-foot radius immediately loses protection. However, as long as they remain within range of the caster, they are fully safeguarded. The protection extends only to creatures and does not ground or nullify electricity in objects, meaning metal armour or weapons still conduct electricity outside the spell's bounds.

Once cast, the effect remains stable, requiring no further concentration. The spell offers no protection from magical effects that resemble lightning but do not deal electrical damage, such as illusions or radiant storm magic. The duration persists until the spell's time expires or the caster is incapacitated.