Difference between revisions of "Deafness (spell)"
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| + | Deafness is an illusionary spell that causes the recipient to believe they have been struck completely deaf, rendering them unable to hear any sound. The effect is similar to the [[blindness (spell)|blindness spell]] in that it alters perception rather than physically affecting the target. The illusion persists as long as the caster remains aware of the target's exact location, even if they are concealed by an object, under a blanket or obscured by another creature. A successful [[Saving Throws|saving throw]] negates the effect. | ||
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{{Spelltable | {{Spelltable | ||
| name = Deafness | | name = Deafness | ||
| range = 60 ft. | | range = 60 ft. | ||
| duration = see text | | duration = see text | ||
| − | | area of effect = 1 creature per 2 levels | + | | area of effect = 1 creature per 2 [[Experience Level|levels]] |
| − | | casting time = 1 round | + | | casting time = 1 [[Combat Round|round]] |
| save = negates | | save = negates | ||
| level = [[Bard 2nd Level Spells|bard (2nd)]], [[Illusionist 2nd Level Spells|illusionist (2nd)]] | | level = [[Bard 2nd Level Spells|bard (2nd)]], [[Illusionist 2nd Level Spells|illusionist (2nd)]] | ||
}} | }} | ||
| + | However, if the affected creature is completely removed from the caster's [[Line-of-sight|line of sight]] — whether hidden by a large natural feature, placed beyond a door, teleported and so on — the deafness is dispelled and the creature will regain hearing within two melee rounds, allowing for their emotional and mental transition. Only creatures that "hear" through vibration are unaffected by the spell. | ||
| − | + | While the spell makes a target more vulnerable to attack, the deafness is immediately noticeable, causing the affected creature to raise an alarm at once. The penalty for advancing undetected upon a deafened person is -6 hexes. Creatures affected are unbalanced by the sudden loss of hearing, suffering a -2 penalty to their [[Armour Class|armour class]]. The spell also disrupts the effects of [[Martial Spirit|martial spirit]], either by interfering with a [[Bard (class)|bard]]’s ability to play well or by preventing others from hearing. | |
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| − | Creatures affected are unbalanced by the hearing | ||
| − | + | Dispel magic or dispel illusion both counteract the spell; however, a phantasmal feature is insufficient to deceive an illusionist regarding the location of the deafened creature. | |
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[[Category: Bardic Spells]][[Category: Illusionary Spells]] | [[Category: Bardic Spells]][[Category: Illusionary Spells]] | ||
Revision as of 23:43, 9 February 2025
Deafness is an illusionary spell that causes the recipient to believe they have been struck completely deaf, rendering them unable to hear any sound. The effect is similar to the blindness spell in that it alters perception rather than physically affecting the target. The illusion persists as long as the caster remains aware of the target's exact location, even if they are concealed by an object, under a blanket or obscured by another creature. A successful saving throw negates the effect.
| Range | 60 ft. |
| Duration | see text |
| Area of Effect | 1 creature per 2 levels |
| Casting Time | 1 round |
| Saving Throw | negates |
| Level | bard (2nd), illusionist (2nd) |
However, if the affected creature is completely removed from the caster's line of sight — whether hidden by a large natural feature, placed beyond a door, teleported and so on — the deafness is dispelled and the creature will regain hearing within two melee rounds, allowing for their emotional and mental transition. Only creatures that "hear" through vibration are unaffected by the spell.
While the spell makes a target more vulnerable to attack, the deafness is immediately noticeable, causing the affected creature to raise an alarm at once. The penalty for advancing undetected upon a deafened person is -6 hexes. Creatures affected are unbalanced by the sudden loss of hearing, suffering a -2 penalty to their armour class. The spell also disrupts the effects of martial spirit, either by interfering with a bard’s ability to play well or by preventing others from hearing.
Dispel magic or dispel illusion both counteract the spell; however, a phantasmal feature is insufficient to deceive an illusionist regarding the location of the deafened creature.