Difference between revisions of "Farmland"

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'''Farmland''' is a [[Facilities|facility]] of universal presence in any [[6-mile Hex Map|6-mile hex]] that's [[Groups|inhabited]], specifically of types-7 through -1.  Most often, these farms are rectangular in form, with open or closed yards, surrounding or within walking distance of the house proper.  This is true whether or not the farmer and family owns the land, or if, as in the case of [[Estate|estate]] farming, the designated farmland of a serf or peasant is laid out in lots side by side with those of other families.  Farmland in such cases is overseen by a [[Hayward]], who carries the authority of the local [[Squire|squire]] or [[Noble|noble]], but normally farms are managed by individual families.  Typically, the farmland owned by a single family is split into multiple fields, typically with each covering between 7 to 10 acres.
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[[File:Farmland.jpg|right|560px|thumb]]
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'''Farmland''' is a [[Facilities|facility]] of universal presence in any [[6-mile Hex Map|6-mile hex]] that's [[Groups|inhabited]], specifically of types-7 through -1.  Most often, [[Farming (sage ability)|cultivation]] is rectangular in form, with open or closed yards, surrounding or within walking distance of the house proper.  This is true whether or not the farmer and family owns the land, or if, as in the case of [[Estate|estate]] farming, the designated farmland of a serf or peasant is laid out in lots side by side with those of other families.  Farmland in such cases is overseen by a [[Hayward]], who carries the authority of the local [[Squire|squire]] or [[Noble|noble]], but normally farms are managed by individual families.  Typically, the farmland owned by a single family (2-7 persons) is split into multiple fields, typically with each covering between 7 to 10 acres.
  
 
Settlements add +1 bread when they occur, so with regards to farming, advance the hex-type upwards with regards to statistics.
 
Settlements add +1 bread when they occur, so with regards to farming, advance the hex-type upwards with regards to statistics.
  
== Forms ==
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== Calculations ==
 
{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
 
{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
|+Farmland According to Food Production
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|+Farmland According to [[Food]] Production
! rowspan="2"; style="width: 135px"|Detail !! colspan="2"|Bread:2 !! colspan="3"|Bread:3 !! Bread:4 !! Bread:5 !! Bread:6
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! rowspan="2"; style="width: 135px"|Detail !! colspan="2"|Bread-2 !! colspan="3"|Bread-3 !! Bread-4 !! Bread-5 !! Bread-6
 
|-
 
|-
! type-7 !! type-6 !! type-5 !! type-4 !! type-3 !! type-2 !! colspan="2"|type-1
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! [[Type-7 Hex|type-7]] !! [[Type-6 Hex|type-6]] !! [[Type-5 Hex|type-5]] !! [[Type-4 Hex|type-4]] !! [[Type-3 Hex|type-3]] !! [[Type-2 Hex|type-2]] !! colspan="2"|[[Type-1 Hex|type-1]]
 
|-
 
|-
 
| '''acreage under plough''' || 250-400 || 300-450 || 500-1500 || 600-1600 || 700-1700 || 1100-2600 || 1600-4200 || 3000-8000
 
| '''acreage under plough''' || 250-400 || 300-450 || 500-1500 || 600-1600 || 700-1700 || 1100-2600 || 1600-4200 || 3000-8000
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| (roll acreage) || (d4+4 x50) || (d4+5 x50) || (2d6+3 x100) || (2d6+4 x100) || (2d6+5 x100) || (3d6+8 x100) || (4d10+20 x100) || (10d6+40 x100)
 
| (roll acreage) || (d4+4 x50) || (d4+5 x50) || (2d6+3 x100) || (2d6+4 x100) || (2d6+5 x100) || (3d6+8 x100) || (4d10+20 x100) || (10d6+40 x100)
 
|-
 
|-
| yield per acre || colspan="2"|3:1 || colspan="3"|3½:1 || colspan="3"|4:1  
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| '''general yield per acre''' || colspan="2"|3:1 || colspan="3"|3½:1 || colspan="3"|4:1  
 
|-
 
|-
 
| '''total food''' (lbs.) || 40,625 || 46,875 || 125,000 || 137,500 || 150,000 || 231,250 || 525,000 || 937,500
 
| '''total food''' (lbs.) || 40,625 || 46,875 || 125,000 || 137,500 || 150,000 || 231,250 || 525,000 || 937,500
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|-
 +
| '''farmer population''' || 50-80 || 50-100 || 70-120 || 80-140 || 90-150 || 140-340 || 240-600 || 460-1000
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|-
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| (roll population) || (d4+4 x10) || (d6+4 x10) || (d6+6 x10) || (2d4+6 x10) || (2d4+7 x10) || (4d6+10 x10) || (4d10+20 x10) || (6d10+40 x10)
 
|}
 
|}
  
'''[[Type-7 Hex|Type-7]]''': symbolised by [[Food (symbol)|2-bread]], producing 3 pts. of food (20,840 lbs./pt. at 1,518 calories per lb.)This is typically divided into virgates of 30 acres each, though exact sizes vary.  2-3 persons may occupy a 15-acre or less Bovate.  Acres have a 3:1 yield, with 35% of the resident's food originating through hunting, fishing, foraging and minimal stock raising.  Calorie consumption, 2900 per person per day.  Farm population: 50-80 (d4+4).
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Settlements, when they occur, add +1 [[Bread (symbol)|bread]] to the hex, regardless of typeTherefore, when determining the details of a hex, prioritise the number of bread over the hex type.
 
 
: Residents are unaffiliated peasants, or [[Cotter|cotters]], subject to [[Tax Farmer|tax farmers]] but not to a local noble or squire.  Families dwell in 15 ft. square [[Hovel|hovels]], supported by unsheltered gong boxes located 60 ft. distant from house.  Type-7 hexes with [[Hammer (symbol)|hammer]] upgrades this accommodation to a 20 ft. square daub & wattle house.
 
 
 
: Type-7 hexes with settlements assign cotters as [[Serf|serfs]], working as sharecroppers under a landlord.  Settlements also increase the amount of food produced and number of residents (see '''type-5''', below).
 
 
 
'''[[Type-6 Hex|Type-6]]''': similar in food production and farm sizes to type-7 hexes, with individuals eating better quality food.  Farm population 50-100 (d6+4).  Total excess: 10,200 lbs. per year.
 
 
 
: Residents are [[Freeholder|freeholders]] with land rights, paying [[Taxes|taxes]] to the [[Realm|realm]].  Dwelling sizes vary around 500 sq.ft., made of daub & wattle, with ancillary cowshed, coop, pig pen and roofed outhouse surrounding a semi-enclosed yard.
 
  
'''[[Type-5 Hex|Type-5]]''': symbolised by 3-bread, producing 7 pts. of foodAdditional food production due to increased number of farms and a higher rate of yield (3½:1), with a lesser dependence and access on or to foraging.  Farm population: 70-120 (d6+6).  Total excess: 27,510 lbs. per year.
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Land is traditionally divided into [[Measurements#Land|virgates]] of 30 acres each; small or poor families may survive with a bovate of 15 acresWhen distributing land in a hex, account for virgates or bovates having slightly more or less than their defined acreage.
  
: Residents are 3 to 7 freeholders vs. serfs, the latter subject to landlords and the occasional squireSerfs dwell in hovelsFreeholder dwellings vary around 550-600 sq.ft., made of wood, mud & daub construction with tiled roofs; enclosed yards include 4-6 buildings, barn and shedsIncreased use of chamber pots among freeholders.  Squire dwellings vary between 750-900 sq.ft.
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Each acre of farmland produces some 125 lbs. of food per year for the owner.  Not all of this derives from crops; 35% originates through hunting, fishing, foraging and stock raisingSome farmers may focus on livestock and grow no crops at allAverage calorie consumption is 2900 calories per day; as a rough estimate, this equals approximately 1.9 lbs. of food per day on average, though obviously some eat a lot more and some cannot find this muchExcess food for a given family can be bartered or sold elsewhere.
  
: Type-5 hexes with settlements have the freeholder or squire's dwellings within or adjacent to the village/town.
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== Society ==
 +
'''Bread-2''': residents are [[Squatter|squatters]], self-describing themselves sometimes as pioneers and settlers.  They don't own the land they work but at the same time the land is also unclaimed by any one entity except the realm.  They are subject to occasional [[Tax Farming|tax farmers]].  Typically, they dwell in [[Hovel (dwelling)|hovels]], supported by unsheltered gong boxes located 60 ft. distant from house.
  
'''[[Type-4 Hex|Type-4]]''' or '''[[Type-3 Hex|Type-3]]''': similar in food production and farm sizes to type-5 hexesFarm population: 80-140 (2d4+6)Total excess: 17,050 lbs. per year.
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'''Bread-3''': residents are variously [[Freeholder|freeholders]] with land rights, [[Tenant Farmer|tenant farmers]] paying taxes to a landlord or serfs subject to a local [[Squire|squire]], [[Knight's Fee|knight]] or minor [[Nobility|noble]].  Serfs dwell in hovels; tenant farmers in daub & wattle houses between 300 and 450 sq.ft.  Freeholder dwellings are some 50% larger than those of tenants and incorporate wooden floors and support beams above an underground cellarTenant and freeholder farms include a semi-enclosed yard, with ancillary cowshed, coop, pig pen, and roofed outhouseAs hex type increases, yards become more developed, accumulating up to 7 or 8 buildings, including a [[Barn|barn]].
  
: Residents are 1 to 9 freeholders vs. serfs, the latter subject largely to squires and less so to landlords.  Serfs dwell in hovels.  Freeholder dwellings located in [[Village|village]].  Freeholder dwellings range between 550 and 700 sq.ft., constructed of wood and broken stone, with 5-7 buildingsSquire dwellings are 2-story half-timbered houses, between 900-1200 sq.ftSee [[Squire|squire]] for further advancements.
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'''Bread-4 & better''': land becomes increasingly occupied by [[Estate|estates]], increasing the number of serfs and tenant farmers, while freeholders become increasingly scarce until collectively the class owns a mere 1 in every 20 acresLikewise, serfs and tenants suffer from heavy obligations and taxes, so that their lives are less comfortable than the farmers of less developed areasWithout capital, however, a tenant has little choice but to endure or abandon farming, while serfs are often forced by law to remain tethered to their landIn this, the farming culture resembles the 14th century more than the 17th; the anachronism is intentional.
  
'''[[Type-2 Hex|Type-2]]''': symbolised by 4-bread, producing 15 pts. of food.  Additional food production due to increased number of farms and a higher rate of yield (4:1), with negligent dependence on outside sources for food.  Farm population: 140 to 340 (4d6+10).  Total excess: 68,898 lbs. per year.  Other conditions, here and up, similar to type-4 hexes.
 
  
'''[[Type-1 Hex|Type-1]]''': symbolised by 5-bread, producing 31 pts. of food.  Farm population: (4d10+20).  Total excess: 94,640 lbs. per year.
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See also,<br>
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[[Hamlet]]<br>
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[[Hammer (symbol)]]<br>
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[[Land Clearance]]<br>
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[[Open-field Farming]]<br>
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[[The Adventure]]<br>
 +
[[Type-7 Hex]]
  
: Type-1 hexes with settlements produce 63 pts. of food.  Farm population: (6d10+40).  Total excess: 178,470 per year.
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[[Category: Facilities]]

Latest revision as of 02:55, 4 August 2024

Farmland.jpg

Farmland is a facility of universal presence in any 6-mile hex that's inhabited, specifically of types-7 through -1. Most often, cultivation is rectangular in form, with open or closed yards, surrounding or within walking distance of the house proper. This is true whether or not the farmer and family owns the land, or if, as in the case of estate farming, the designated farmland of a serf or peasant is laid out in lots side by side with those of other families. Farmland in such cases is overseen by a Hayward, who carries the authority of the local squire or noble, but normally farms are managed by individual families. Typically, the farmland owned by a single family (2-7 persons) is split into multiple fields, typically with each covering between 7 to 10 acres.

Settlements add +1 bread when they occur, so with regards to farming, advance the hex-type upwards with regards to statistics.

Calculations

Farmland According to Food Production
Detail Bread-2 Bread-3 Bread-4 Bread-5 Bread-6
type-7 type-6 type-5 type-4 type-3 type-2 type-1
acreage under plough 250-400 300-450 500-1500 600-1600 700-1700 1100-2600 1600-4200 3000-8000
(roll acreage) (d4+4 x50) (d4+5 x50) (2d6+3 x100) (2d6+4 x100) (2d6+5 x100) (3d6+8 x100) (4d10+20 x100) (10d6+40 x100)
general yield per acre 3:1 3½:1 4:1
total food (lbs.) 40,625 46,875 125,000 137,500 150,000 231,250 525,000 937,500
farmer population 50-80 50-100 70-120 80-140 90-150 140-340 240-600 460-1000
(roll population) (d4+4 x10) (d6+4 x10) (d6+6 x10) (2d4+6 x10) (2d4+7 x10) (4d6+10 x10) (4d10+20 x10) (6d10+40 x10)

Settlements, when they occur, add +1 bread to the hex, regardless of type. Therefore, when determining the details of a hex, prioritise the number of bread over the hex type.

Land is traditionally divided into virgates of 30 acres each; small or poor families may survive with a bovate of 15 acres. When distributing land in a hex, account for virgates or bovates having slightly more or less than their defined acreage.

Each acre of farmland produces some 125 lbs. of food per year for the owner. Not all of this derives from crops; 35% originates through hunting, fishing, foraging and stock raising. Some farmers may focus on livestock and grow no crops at all. Average calorie consumption is 2900 calories per day; as a rough estimate, this equals approximately 1.9 lbs. of food per day on average, though obviously some eat a lot more and some cannot find this much. Excess food for a given family can be bartered or sold elsewhere.

Society

Bread-2: residents are squatters, self-describing themselves sometimes as pioneers and settlers. They don't own the land they work but at the same time the land is also unclaimed by any one entity except the realm. They are subject to occasional tax farmers. Typically, they dwell in hovels, supported by unsheltered gong boxes located 60 ft. distant from house.

Bread-3: residents are variously freeholders with land rights, tenant farmers paying taxes to a landlord or serfs subject to a local squire, knight or minor noble. Serfs dwell in hovels; tenant farmers in daub & wattle houses between 300 and 450 sq.ft. Freeholder dwellings are some 50% larger than those of tenants and incorporate wooden floors and support beams above an underground cellar. Tenant and freeholder farms include a semi-enclosed yard, with ancillary cowshed, coop, pig pen, and roofed outhouse. As hex type increases, yards become more developed, accumulating up to 7 or 8 buildings, including a barn.

Bread-4 & better: land becomes increasingly occupied by estates, increasing the number of serfs and tenant farmers, while freeholders become increasingly scarce until collectively the class owns a mere 1 in every 20 acres. Likewise, serfs and tenants suffer from heavy obligations and taxes, so that their lives are less comfortable than the farmers of less developed areas. Without capital, however, a tenant has little choice but to endure or abandon farming, while serfs are often forced by law to remain tethered to their land. In this, the farming culture resembles the 14th century more than the 17th; the anachronism is intentional.


See also,
Hamlet
Hammer (symbol)
Land Clearance
Open-field Farming
The Adventure
Type-7 Hex