Difference between revisions of "Break (cantrip)"
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[[File:Break (cantrip).jpg|right|490px|thumb]] | [[File:Break (cantrip).jpg|right|490px|thumb]] | ||
− | '''Break''' | + | '''Break''' is a cantrip that induces fractures or cracks in artificially created objects made of any natural material, simulating strain. However, the incantation lacks the power to shatter or disintegrate items entirely. The result of this effect is the potential leakage of the object's contents ... rendering the broken article useless for its intended function. |
{{Spelltable | {{Spelltable | ||
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| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = none | | save = none | ||
− | | level = cantrip | + | | level = [[Cantrip|cantrip]] |
}} | }} | ||
+ | __TOC__ | ||
+ | |||
If cast upon a lighted object containing flammable liquid, such as a [[Lantern|lantern]] or [[Oil Flask|flask of oil]], the contents will spread over an area of one [[Combat Hex|hex]], catching [[Natural Fire|fire]]. Anyone caught in the hex will suffer 1-4 [[Damage (hit points)|damage]]. | If cast upon a lighted object containing flammable liquid, such as a [[Lantern|lantern]] or [[Oil Flask|flask of oil]], the contents will spread over an area of one [[Combat Hex|hex]], catching [[Natural Fire|fire]]. Anyone caught in the hex will suffer 1-4 [[Damage (hit points)|damage]]. |
Revision as of 23:14, 1 December 2023
Break is a cantrip that induces fractures or cracks in artificially created objects made of any natural material, simulating strain. However, the incantation lacks the power to shatter or disintegrate items entirely. The result of this effect is the potential leakage of the object's contents ... rendering the broken article useless for its intended function.
Range | 10 ft. |
Duration | permanent |
Area of Effect | 1 object |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
If cast upon a lighted object containing flammable liquid, such as a lantern or flask of oil, the contents will spread over an area of one hex, catching fire. Anyone caught in the hex will suffer 1-4 damage.
The break will make a sound, though the loudness is reduced to 50% of normal. There's a chance the sound will go undetected by listeners beyond 20 ft. Each potential listener must succeed at a wisdom check, adjusted by a penalty of -4, or the sound will go unnoticed.
The cantrip cannot affect an object in motion.