Difference between revisions of "Scratch (cantrip)"
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− | + | [[File:Scratch (cantrip).jpg|right|525px|thumb]] | |
+ | '''Scratch''' is a cantrip that induces an exasperating itch upon a creature's body, tormenting for a duration of two [[Combat Round|combat rounds]]. During this time, the creature must withdraw from combat and address the issue, during which time no forms of attack can be undertaken. | ||
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+ | {{Spelltable | ||
+ | | name = Scratch | ||
+ | | range = 10 ft. | ||
+ | | duration = 2 rounds | ||
+ | | area of effect = 1 creature; see text | ||
+ | | casting time = 2 [[Action Points|action points]] | ||
+ | | save = none | ||
+ | | level = [[Cantrip|cantrip]] | ||
+ | }} | ||
+ | |||
+ | Naturally, the cantrip spoils any [[Spellcasting|spell]] that's being conjured, or cast, by a spellcaster, or any magic that must be concentrated upon. Affected creatures will scratch themselves, roar in frustration and fury, shout at others to bring aid, all while staggering backwards at [[Movement (stride)|stride-1 movement]]. No actual damage is caused by the cantrip, however, no matter how unpleasant it feels. | ||
+ | |||
+ | Once the cantrip's effect has subsided, for two rounds thereafter the affected creature will be disoriented and moody, and -1 in their [[Roll to Hit|combat attacks]]. There's a 50% chance that they'll be taunted to attack enemies unwisely on account of their experience. | ||
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+ | The spell can only affect creatures such as animals, beasts and humanoids, who possess higher nervous systems like those of human beings. It has no effect on unnatural beings such as [[Treant|treants]], [[Shambling Mound|shambling mounds]], [[Slime Moulds (sage study)|oozes and jellies]], [[Elementals|elemental beings]], [[Undead|undead]] or other such creatures. | ||
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+ | |||
+ | See [[Person-affecting Cantrips]] | ||
+ | |||
+ | [[Category: Cantrips]][[Category: Reviewed]] |
Latest revision as of 02:26, 28 November 2023
Scratch is a cantrip that induces an exasperating itch upon a creature's body, tormenting for a duration of two combat rounds. During this time, the creature must withdraw from combat and address the issue, during which time no forms of attack can be undertaken.
Range | 10 ft. |
Duration | 2 rounds |
Area of Effect | 1 creature; see text |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Naturally, the cantrip spoils any spell that's being conjured, or cast, by a spellcaster, or any magic that must be concentrated upon. Affected creatures will scratch themselves, roar in frustration and fury, shout at others to bring aid, all while staggering backwards at stride-1 movement. No actual damage is caused by the cantrip, however, no matter how unpleasant it feels.
Once the cantrip's effect has subsided, for two rounds thereafter the affected creature will be disoriented and moody, and -1 in their combat attacks. There's a 50% chance that they'll be taunted to attack enemies unwisely on account of their experience.
The spell can only affect creatures such as animals, beasts and humanoids, who possess higher nervous systems like those of human beings. It has no effect on unnatural beings such as treants, shambling mounds, oozes and jellies, elemental beings, undead or other such creatures.