Difference between revisions of "Snap (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "Placeholder.")
 
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Placeholder.
+
[[File:Snap (cantrip) b.jpg|right|525px|thumb]]
 +
'''Snap''' is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster.  Provided these creatures have an [[Intelligence (ability stat)|intelligence]] of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round.  Each is entitled to a [[Saving Throws|saving throw]].
 +
 
 +
{{Spelltable
 +
| name = Snap
 +
| range = 30 ft.
 +
| duration = 1 round
 +
| area of effect = 3 creatures; see text
 +
| casting time = 2 [[Action Points|action points]]
 +
| save = negates
 +
| level = [[Cantrip|cantrip]]
 +
}}
 +
__TOC__
 +
The cantrip cannot affect more than the number of [[Hit Dice|hit dice]] or [[Experience Level|levels]] than the caster possesses.  Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their [[Hit Points per Die|body mass]].  This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.
 +
 
 +
Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting [[Spellcasting|spellcasting]] and spoiling a spell.  Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.
 +
 
 +
 
 +
See [[Haunting Sound Cantrips]]
 +
 
 +
[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 05:50, 27 November 2023

Snap (cantrip) b.jpg

Snap is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster. Provided these creatures have an intelligence of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round. Each is entitled to a saving throw.

Snap
Range 30 ft.
Duration 1 round
Area of Effect 3 creatures; see text
Casting Time 2 action points
Saving Throw negates
Level cantrip

The cantrip cannot affect more than the number of hit dice or levels than the caster possesses. Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their body mass. This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.

Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting spellcasting and spoiling a spell. Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.


See Haunting Sound Cantrips