Difference between revisions of "Snap (cantrip)"
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− | + | [[File:Snap (cantrip) b.jpg|right|525px|thumb]] | |
+ | '''Snap''' is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster. Provided these creatures have an [[Intelligence (ability stat)|intelligence]] of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round. Each is entitled to a [[Saving Throws|saving throw]]. | ||
+ | |||
+ | {{Spelltable | ||
+ | | name = Snap | ||
+ | | range = 30 ft. | ||
+ | | duration = 1 round | ||
+ | | area of effect = 3 creatures; see text | ||
+ | | casting time = 2 [[Action Points|action points]] | ||
+ | | save = negates | ||
+ | | level = [[Cantrip|cantrip]] | ||
+ | }} | ||
+ | __TOC__ | ||
+ | The cantrip cannot affect more than the number of [[Hit Dice|hit dice]] or [[Experience Level|levels]] than the caster possesses. Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their [[Hit Points per Die|body mass]]. This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful. | ||
+ | |||
+ | Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting [[Spellcasting|spellcasting]] and spoiling a spell. Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios. | ||
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+ | |||
+ | See [[Haunting Sound Cantrips]] | ||
+ | |||
+ | [[Category: Cantrips]][[Category: Reviewed]] |
Latest revision as of 05:50, 27 November 2023
Snap is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster. Provided these creatures have an intelligence of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round. Each is entitled to a saving throw.
Range | 30 ft. |
Duration | 1 round |
Area of Effect | 3 creatures; see text |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
The cantrip cannot affect more than the number of hit dice or levels than the caster possesses. Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their body mass. This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.
Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting spellcasting and spoiling a spell. Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.