Difference between revisions of "Snap (cantrip)"

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[[File:Snap (cantrip) b.jpg|right|525px|thumb]]
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'''Snap''' is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster.  Provided these creatures have an [[Intelligence (ability stat)|intelligence]] of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round.  Each is entitled to a [[Saving Throws|saving throw]].
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{{Spelltable
 
{{Spelltable
 
| name = Snap
 
| name = Snap
 
| range = 30 ft.
 
| range = 30 ft.
| duration = instantaneous
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| duration = 1 round
| area of effect = all within a 10 ft. circle, or up to 2 creatures
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| area of effect = 3 creatures; see text
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
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__TOC__
Produces the sound of a breaking twig.
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The cantrip cannot affect more than the number of [[Hit Dice|hit dice]] or [[Experience Level|levels]] than the caster possesses.  Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their [[Hit Points per Die|body mass]].  This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.
  
The cantrip will serve as a distraction, causing up to two creatures not otherwise engaged in an action to move 5 ft. towards the sound. There is no [[Saving Throws|saving throw]] for this effect.
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Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting [[Spellcasting|spellcasting]] and spoiling a spell.  Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.
  
The cantrip will also cause a fire to pop loudly, so that all individuals within 10 ft. of the sound must make a saving throw or automatically lose [[Initiative|initiative]].
 
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
  
[[Category: Needs Rewrite]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 05:50, 27 November 2023

Snap (cantrip) b.jpg

Snap is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster. Provided these creatures have an intelligence of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round. Each is entitled to a saving throw.

Snap
Range 30 ft.
Duration 1 round
Area of Effect 3 creatures; see text
Casting Time 2 action points
Saving Throw negates
Level cantrip

The cantrip cannot affect more than the number of hit dice or levels than the caster possesses. Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their body mass. This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.

Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting spellcasting and spoiling a spell. Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.


See Haunting Sound Cantrips