Difference between revisions of "Snap (cantrip)"
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| name = Snap | | name = Snap | ||
| range = 30 ft. | | range = 30 ft. | ||
− | | duration = | + | | duration = 1 round |
| area of effect = 3 creatures; see text | | area of effect = 3 creatures; see text | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] |
Latest revision as of 05:50, 27 November 2023
Snap is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster. Provided these creatures have an intelligence of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round. Each is entitled to a saving throw.
Range | 30 ft. |
Duration | 1 round |
Area of Effect | 3 creatures; see text |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
The cantrip cannot affect more than the number of hit dice or levels than the caster possesses. Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their body mass. This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.
Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting spellcasting and spoiling a spell. Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.