Difference between revisions of "Snap (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[File:Snap (cantrip) b.jpg|right|525px|thumb]]
 
[[File:Snap (cantrip) b.jpg|right|525px|thumb]]
'''Snap''' produces the sound of a breaking twig, which can serve to distract up to two creatures who are presently not engaged in an action that makes soundThis includes guards, persons resting in quiet areas or labourers working in a fairly silent activity.  
+
'''Snap''' is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster.  Provided these creatures have an [[Intelligence (ability stat)|intelligence]] of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that roundEach is entitled to a [[Saving Throws|saving throw]].
  
 
{{Spelltable
 
{{Spelltable
 
| name = Snap
 
| name = Snap
 
| range = 30 ft.
 
| range = 30 ft.
| duration = instantaneous
+
| duration = 1 round
| area of effect = all within a 10 ft. circle, or up to 2 creatures
+
| area of effect = 3 creatures; see text
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
| save = none
+
| save = negates
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
 +
__TOC__
 +
The cantrip cannot affect more than the number of [[Hit Dice|hit dice]] or [[Experience Level|levels]] than the caster possesses.  Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their [[Hit Points per Die|body mass]].  This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.
  
Once the sound is heard, those within the circle designated by the caster will move 5 ft., or one combat hex towards the sound, and turn their facing in that direction.  There is no [[Saving Throws|saving throw]] for this effect.
+
Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting [[Spellcasting|spellcasting]] and spoiling a spellDespite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.
 
 
However, the caster can also make the cantrip "pop" loudly, so that individuals within 20 ft. of the sound must make a saving throw or forego their [[Initiative|initiative]] roll in a fightTherefore, they would lose 2 rounds of combat if they were also [[Surprise (combat)|surprised]] by the sound.
 
  
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
  
[[Category: Cantrips]][[Category: Don't Review until 2023]]
+
[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 05:50, 27 November 2023

Snap (cantrip) b.jpg

Snap is a cantrip that produces a startling, sharp sound that affects up to three designated creatures within 30 ft. of the caster. Provided these creatures have an intelligence of 1 or greater, their full attention is seized instantly and held just long enough to spoil their attacks that round. Each is entitled to a saving throw.

Snap
Range 30 ft.
Duration 1 round
Area of Effect 3 creatures; see text
Casting Time 2 action points
Saving Throw negates
Level cantrip

The cantrip cannot affect more than the number of hit dice or levels than the caster possesses. Therefore, a 5th level caster couldn't affect a 6 hit dice monster, nor even three levelled persons — remembering that a 1st levelled character counts as having "two" hit dice, one for their level and one for their body mass. This limitation takes into account that the dweomer is only a cantrip, and therefore shouldn't be viewed as especially powerful.

Nonetheless it's effective as a combat disruption in battles with many opponents, and especially as a means of interrupting spellcasting and spoiling a spell. Despite its limitations, Snap's utility lies in its ability to momentarily disrupt, distract and redirect attention, offering strategic advantages in various scenarios.


See Haunting Sound Cantrips