Difference between revisions of "Rattle (cantrip)"
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− | '''Rattle''' | + | '''Rattle''' is a cantrip that conjures a sequence of sharp knocking sounds, mirroring the irregular strikes and shakes of items, reminiscent of a chain unwinding or dice rattling in a cup. Frequently associated with the description of animated [[Skeleton|skeletons]]' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects. |
{{Spelltable | {{Spelltable | ||
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| level = [[Cantrip|cantrip]] | | level = [[Cantrip|cantrip]] | ||
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On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their [[Armour Class|armour class]] by 4 points. This effect lasts for one full round of combat. Creatures that have an [[Intelligence (ability stat)|intelligence]] less than 5 aren't affected by the cantrip. | On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their [[Armour Class|armour class]] by 4 points. This effect lasts for one full round of combat. Creatures that have an [[Intelligence (ability stat)|intelligence]] less than 5 aren't affected by the cantrip. |
Revision as of 04:22, 27 November 2023
Rattle is a cantrip that conjures a sequence of sharp knocking sounds, mirroring the irregular strikes and shakes of items, reminiscent of a chain unwinding or dice rattling in a cup. Frequently associated with the description of animated skeletons' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects.
Range | 30 ft. |
Duration | 2 rounds; see text |
Area of Effect | 10 ft. circle, or up to 1 object |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound. The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their armour class by 4 points. This effect lasts for one full round of combat. Creatures that have an intelligence less than 5 aren't affected by the cantrip.
The cantrip can also be used to permanently cause the wheel of a cart or wagon to rattle as the vehicle moves along. This has a 2 in 3 chance of causing the wagon's drive to stop and investigate, creating an opportunity for ambush. The rattling sound can be cured with 8 ounces of lubricant.