Difference between revisions of "Crack (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "Placeholder.")
 
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Placeholder.
+
[[File:Crack (cantrip).jpg|right|525px|thumb]]
 +
'''Crack''' is a cantrip that creates a sharp, whip-like crack, akin to the sound of a whip snapping or a fire crackling.  This sound, resembling a whip's crack, has the potential to halt a moving [[Animal|animal]] such as a working [[Horse (domestic)|horse]] or [[Oxen|oxen]], or drive one that stubbornly refuses to move. 
 +
 
 +
{{Spelltable
 +
| name = Crack
 +
| range = 10 ft.
 +
| duration = 1 [[Combat Round|round]]
 +
| area of effect = 10 ft. circle, up to 1 creature or object
 +
| casting time = 2 [[Action Points|action points]]
 +
| save = negates; see text
 +
| level = [[Cantrip|cantrip]]
 +
}}
 +
__TOC__
 +
Additionally, the cantrip can produce a popping sound as if from a fire, serving as a distraction for an enemy within 30 feet who fail to make a [[Saving Throws|saving throw vs. magic]].  This distraction translates to a -1 penalty to their [[Initiative|initiative]] if attacked.  Naturally, the sound of the crack could be used as a signal to allies, since it can be heard plainly to a distance of 60 feet.
 +
 
 +
== Physical Crack ==
 +
Alternately, the dweomer can be used to create a distinct crack in a smooth crystal surface, like in a pane of glass, crockery, a flat tile or ice that's no more than a quarter-inch thick.  The effect cannot shatter the item, but will cause it to leak or give if stress is put upon it.  Further, the item that's been cracked suffers a -1 penalty to its [[Saving Throws for Items|item saving throws]].
 +
 
 +
 
 +
See also,<br>
 +
[[Haunting Sound Cantrips]]<br>
 +
[[Whip (spell)|Whip]]
 +
 
 +
[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 04:07, 27 November 2023

Crack (cantrip).jpg

Crack is a cantrip that creates a sharp, whip-like crack, akin to the sound of a whip snapping or a fire crackling. This sound, resembling a whip's crack, has the potential to halt a moving animal such as a working horse or oxen, or drive one that stubbornly refuses to move.

Crack
Range 10 ft.
Duration 1 round
Area of Effect 10 ft. circle, up to 1 creature or object
Casting Time 2 action points
Saving Throw negates; see text
Level cantrip

Additionally, the cantrip can produce a popping sound as if from a fire, serving as a distraction for an enemy within 30 feet who fail to make a saving throw vs. magic. This distraction translates to a -1 penalty to their initiative if attacked. Naturally, the sound of the crack could be used as a signal to allies, since it can be heard plainly to a distance of 60 feet.

Physical Crack

Alternately, the dweomer can be used to create a distinct crack in a smooth crystal surface, like in a pane of glass, crockery, a flat tile or ice that's no more than a quarter-inch thick. The effect cannot shatter the item, but will cause it to leak or give if stress is put upon it. Further, the item that's been cracked suffers a -1 penalty to its item saving throws.


See also,
Haunting Sound Cantrips
Whip