Difference between revisions of "Creak (cantrip)"
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| name = Creak | | name = Creak | ||
| range = 10 ft. | | range = 10 ft. | ||
− | | duration = 1 round; see text | + | | duration = 1 [[Combat Round|round]]; see text |
| area of effect = 20 ft. circle, up to 1 creature<br>or object | | area of effect = 20 ft. circle, up to 1 creature<br>or object | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] |
Revision as of 06:32, 26 November 2023
Creak produces a harsh scraping sound of metal upon metal, or wood upon wood. The sound resembles a door opening on rusty hinges, a hanging sign squeaking as it moves in the wind or wooden slats giving way as there is a gentle shift of weight.
Range | 10 ft. |
Duration | 1 round; see text |
Area of Effect | 20 ft. circle, up to 1 creature or object |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
The sound has the potential to be a distraction for those who hear it, as the resonance is both piercing and grating. It will be assumed that something has moved nearby, without the sound of a footfall or breathing. Therefore, probably a threat, sneaking up on the listener. The practical result will be a -2 to the listener's initiative, if a saving throw isn't made.
The cantrip can also be used to permanently affect a hinge or a joint, such as that of a door, so that it will creak every time the joint moves. This creak can be cured with 8 ounces of lubricant.